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uni/year2/semester1/logseq-stuff/pages/Programming Models.md

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- #[[CT213 - Computer Systems & Organisation]]
- **Previous Topic:** [[Overview of Computer Systems]]
- **Relevant Slides:** ![Lecture02.pdf](../assets/Lecture02_1662842733013_0.pdf)
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- What is a **Processor Programming Model**? #card
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- A **Processor Programming Model** defines ^^how instructions access their operands and how instructions are described in the processor's assembly language.^^
- Processors with different programming models can offer similar sets of operations but may require very different approaches to programming.
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- ## Instructions
- What is the **Instruction Cycle**? #card
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- The **Instruction Cycle** is the ^^procedure of processing an instruction^^ by the microprocessor.
- **Fetch:** read the instructions from memory
- **Decode:** Determine what is to be done
- **Execute:** Perform the operation
- Each of the functions fetch -> decode -> execute consist of a sequence of one or more operations inside the CPU (and interaction with the subsystems).
- ### Types of Instructions
- #### Data Transfer Instructions
- What are **Data Transfer Instructions**? #card
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- Operations that ^^move data^^ from one place to another.
- These instructions ^^don't modify^^ the data, they just copy it to the destination.
- What operations can data transfer instructions do? #card
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1. **Load data** from memory into the microprocessor. #card
- These instructions copy data from memory into microprocessor registers (i.e., LD).
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2. **Store data** from the microprocessor into the memory. #card
- Similar to load data, except that the data is copied in the opposite direction (i.e., ST).
- Data is saved from internal microprocessor registers into the memory
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3. **Move data** within the microprocessor.
- These instructions move data from one microprocessor register to another (i.e., MOV)
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4. **Input data** into the microprocessor.
- A microprocessor may need to input data from the outside world.
- These are the instructions that input data from the input device into the microprocessor.
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5. **Output data** from the microprocessor.
- The microprocessor copies data from one of its internal registers to an output device.
- Example: the microprocessor may want to show the content of an internal register on a display (the key has been pressed) (i.e., IOWR).
- #### Data Operation Instructions #card
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- Instructions that *do* modify their data values.
- They typically perform some operation (e.g., +, -, *) using one or two data values (operands) and store the result.
- What operations can data operation instructions do? #card
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- **Arithmetic Instructions** #card
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- add, subtract, multiply, or divide
- ADD, SUB, MUL, DIV
- Instructions that increment or decrement one from a value
- INC, DEC
- Floating point instructions that operate on floating point values
- FADD, FSUB, FMUL, FDIV
- **Logic Instructions**
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- AND, OR, XOR, NOT, etc.
- **Shift Instructions**
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- SR, SL, RR, RL, etc.
- #### Program Control Instructions #card
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- **Jump** or **branch** instructions are used to ^^go to another part of the program^^; Jumps can be **absolute** or **conditional**.
- e.g., if, then, else.
- Instructions that can generate **interrupts**.
- Software interrupts.
- **Jump & branch instructions** (conditional or unconditional)
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- **JZ:** Jump if the zero flag is set.
- **JNZ:** Jump if the zero flag is **not** set.
- **JMP:** Unconditional jump - flags are ignored.
- etc.
- **Comparison Instructions** #card
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- TEST: logical BITWISE AND
- **Calls & Returns** a / from a routine (conditional or unconditional) #card
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- **Call:** call a subroutine at a certain line.
- **RET:** return from a subroutine.
- **IRET:** interrupt & return.
- **Software Interrupts** #card
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- Generated by devices outside of a microprocessor (not part of the instruction set).
- INT
- **Exceptions & Traps** #card
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- Triggered when valid instructions perform invalid operations.
- e.g., dividing by zero.
- **Halt Instructions** #card
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- Causes the processor to stop executions.
- e.g., at the end of the program.
- HALT
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- ## Stack Architectures
- ### The Stack
- **Last In First Out (LIFO)** data structure.
- Consists of **locations**, each of which can hold a **word of data**.
- It can be used to explicitly **save / restore** data.
- What operations does the stack support? #card
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- The stack supports ^^two operations.^^
- **PUSH:** takes one argument and places the value of the argument at the top of the stack.
- **POP:** removes one element from the stack, saving it into a predefined register of the processor.
- The stack is ^^used implicitly by procedure call instructions.^^
- (if available in the data set).
- When new data is added to the stack, it is placed at the top of the stack, and all of the contents of the stack are pushed down one location.
- ### Implementing Stacks
- What are the two ways to implement a stack? #card
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1. **Dedicated Hardware Stack** #card
- Has a ^^hardware limitation^^ (limited number of locations).
- Very fast.
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2. **Memory Implemented Stack** #card
- Limited by the ^^physical memory of the system.^^
- Slow compared with hardware stacks, since extra memory addressing has to take place for each stack operation.
- ![image.png](../assets/image_1662989698764_0.png){:height 405, :width 638}
- Every **push operation** will ^^increment the top of the **stack pointer**^^ with the word size of the machine.
- Every **pop operation** will ^^decrement the top of the stack pointer^^ (with the word size of the machine).
- **Stack overflows** can occur in both stack implementations
- What is a **stack overflow**? #card
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- A **stack overflow** occurs when the amount of data in the stack exceeds the amount of space allocated to the stack (or the hardware limit of the stack).
- ### Instructions in Stack-Based Architecture #card
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- Instructions in a stack-base architecture get their operands from the stack and write their results to the stack.
- The advantage of this is that ^^program code takes little memory - there is no need to specify the address of the operands or registers.^^
- PUSH is one exception, because it needs the operand to be specified (either as a constant or as an address).
- ### Programs in a Stack-Based Architecture
- Writing programs for stack-based architecture is not easy.
- Stack-based architectures are better suited for **postfix** notation rather than **infix** notation.
- What is **infix notation**? #card
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- **Infix notation** is the traditional way of representing mathematical expressions, with ^^operations placed **between** the operands.^^
- e.g., a + b
- What is **postfix notation**? #card
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- In **postfix notation**, ^^the operation is placed **after** the operands.^^
- e.g., a b +
- Stack-based architectures are better suited for **postfix notation**.
- Once an expression has been converted into postfix notation, implementing it in programs is easy.
- ### Using Stacks to Implement Procedure Calls
- Programs need a way to **pass inputs to the procedures** that they call and to receive outputs back from them.
- Procedures need to be able to **allocate space in memory for local variables** without overriding any data used by their calling program.
- It is impossible to determine which registers may be used safely by the procedure (especially if the procedure is located in a library).
- So, a mechanism to **save / restore registers** of the calling program has to be in place.
- Procedures need a way to figure out where they were called from.
- So, the execution can **return to the calling program** where the procedure completes (they need to restore the program counter).
- How are procedure calls implemented in Stacks? #card
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- ![image.png](../assets/image_1662992719528_0.png)
- When a procedure is called,^^a block of memory in the stack called a **stack frame** is allocated.^^
- The top of the **stack pointer** is incremented by the number of locations in the stack frame.
- When a procedure finishes, it jumps to the **return address** of the stack and the execution of the calling program resumes.
- How are nested procedure calls implemented in the stack? #card
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- ![image.png](../assets/image_1662992825434_0.png)
- main program calls function f(),
- function f() calls function g(),
- function g() calls function h()
- ## General-Purpose Register Architectures
- ### General-Purpose Register File
- In GPR Architectures, instructions read their operands and write their results to a **random access register file**.
- The general-purpose register file allows the ^^access of **any** register in **any** order^^ by specifying the number (register ID) of the register.
- What is the main difference between a GPR & a stack? #card
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- The main difference between a GPR and a stack is that repeatedly reading a register will produce the same result and **will not** modify the state of the register file.
- Popping an item from a LIFO structure (stack) **will** modify the contents of the stack,
- Many GPR architectures assign special values to some registers in the register file to make programming easier.
- e.g., sometimes, register 0 is hardwired with value 0 to generate this most common constant.
- ### Instructions in GPR Architecture
- What do GPR instructions need to specify? #card
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- GPR instructions need to specify:
- **the register** that holds their **input operands**
- the register that will hole the **result**
- What is the most common GPR instruction format? #card
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- The most common GPR instruction format is the **three operands instruction format**.
- e.g., "ADD r1, r2, r3" instructs the processor to read the contents of r2 and r3, add them together, and write the results in r1.
- Instructions that only have one or two inputs are also present in GPR architecture.
- Which architecture allows **caching**? #card
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- In GPR Architecture, ^^programs can choose which values should be stored in the register file at any given time^^, allowing them to **cache** the most accessed data.
- In stack-based architectures, once the data has been used, it's gone.
- From this point of view, ^^GPR architectures have **better performance**^^, at the expense of needing **more storage space** for the program.
- larger instructions are needed to encode the addresses of the operands.
- #### Simple GPR Instruction Set
- ![image.png](../assets/image_1662991772859_0.png)
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- ### Programs in a GPR Architecure #card
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- Programming a GPR architecture processor is **less structured** than programming a stack-based architecture processor.
- There are **fewer restrictions on the order** in which operations can be executed.
- In stack-based architectures, instructions must execute in the order that would leave the operands for the next instructions on the top of the stack.
- In GPR, any order that places the operands for the next instruction in the register file before the instruction executes is valid.
- Operations that access different registers can be **reordered** without making the program invalid.
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- ## Stack-Bases vs GPR Architectures
- Stack-based architectures are still attractive for certain embedded systems.
- GPR architectures are used by modern computers.
- ## Stack-Based Architectures #card
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- Instructions take **fewer bits** to encode.
- **Reduced amount of memory** taken up by programs.
- Manages the **use of registers automatically** (no need for programmer intervention).
- The instruction set **does not change** if the size of the register file has changed.
- ## GPR Architectures
- With the evolution of technology, the amount of space taken up by a program is less important.
- Compilers for GPR architecture achieve **better performance** with a given number of general-purpose registers than those on stack-based architectures with the same number of registers.
- The compiler can choose which values to keep (**cache**) in the register file at any time.