401 lines
20 KiB
Markdown
401 lines
20 KiB
Markdown
- #[[CT213 - Computer Systems & Organisation]]
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- **Previous Topic:** [[Overview of Computer Systems]]
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- **Relevant Slides:** 
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- What is a **Processor Programming Model**? #card
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- A **Processor Programming Model** defines ^^how instructions access their operands and how instructions are described in the processor's assembly language.^^
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- Processors with different programming models can offer similar sets of operations but may require very different approaches to programming.
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-
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- ## Instructions
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- What is the **Instruction Cycle**? #card
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- The **Instruction Cycle** is the ^^procedure of processing an instruction^^ by the microprocessor.
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- **Fetch:** read the instructions from memory
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- **Decode:** Determine what is to be done
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- **Execute:** Perform the operation
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- Each of the functions fetch -> decode -> execute consist of a sequence of one or more operations inside the CPU (and interaction with the subsystems).
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- ### Types of Instructions
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- #### Data Transfer Instructions
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- What are **Data Transfer Instructions**? #card
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- Operations that ^^move data^^ from one place to another.
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- These instructions ^^don't modify^^ the data, they just copy it to the destination.
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- What operations can data transfer instructions do? #card
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1. **Load data** from memory into the microprocessor. #card
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- These instructions copy data from memory into microprocessor registers (i.e., LD).
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2. **Store data** from the microprocessor into the memory. #card
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- Similar to load data, except that the data is copied in the opposite direction (i.e., ST).
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- Data is saved from internal microprocessor registers into the memory
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3. **Move data** within the microprocessor.
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- These instructions move data from one microprocessor register to another (i.e., MOV)
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4. **Input data** into the microprocessor.
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- A microprocessor may need to input data from the outside world.
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- These are the instructions that input data from the input device into the microprocessor.
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5. **Output data** from the microprocessor.
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- The microprocessor copies data from one of its internal registers to an output device.
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- Example: the microprocessor may want to show the content of an internal register on a display (the key has been pressed) (i.e., IOWR).
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- #### Data Operation Instructions #card
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- Instructions that *do* modify their data values.
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- They typically perform some operation (e.g., +, -, *) using one or two data values (operands) and store the result.
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- What operations can data operation instructions do? #card
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- **Arithmetic Instructions** #card
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- add, subtract, multiply, or divide
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- ADD, SUB, MUL, DIV
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- Instructions that increment or decrement one from a value
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- INC, DEC
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- Floating point instructions that operate on floating point values
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- FADD, FSUB, FMUL, FDIV
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- **Logic Instructions**
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- AND, OR, XOR, NOT, etc.
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- **Shift Instructions**
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- SR, SL, RR, RL, etc.
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- #### Program Control Instructions #card
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- **Jump** or **branch** instructions are used to ^^go to another part of the program^^; Jumps can be **absolute** or **conditional**.
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- e.g., if, then, else.
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- Instructions that can generate **interrupts**.
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- Software interrupts.
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- **Jump & branch instructions** (conditional or unconditional)
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- **JZ:** Jump if the zero flag is set.
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- **JNZ:** Jump if the zero flag is **not** set.
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- **JMP:** Unconditional jump - flags are ignored.
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- etc.
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- **Comparison Instructions** #card
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- TEST: logical BITWISE AND
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- **Calls & Returns** a / from a routine (conditional or unconditional) #card
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- **Call:** call a subroutine at a certain line.
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- **RET:** return from a subroutine.
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- **IRET:** interrupt & return.
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- **Software Interrupts** #card
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- Generated by devices outside of a microprocessor (not part of the instruction set).
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- INT
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- **Exceptions & Traps** #card
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- Triggered when valid instructions perform invalid operations.
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- e.g., dividing by zero.
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- **Halt Instructions** #card
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- Causes the processor to stop executions.
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- e.g., at the end of the program.
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- HALT
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- ## Stack Architectures
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- ### The Stack
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- **Last In First Out (LIFO)** data structure.
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- Consists of **locations**, each of which can hold a **word of data**.
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- It can be used to explicitly **save / restore** data.
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- What operations does the stack support? #card
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- The stack supports ^^two operations.^^
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- **PUSH:** takes one argument and places the value of the argument at the top of the stack.
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- **POP:** removes one element from the stack, saving it into a predefined register of the processor.
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- The stack is ^^used implicitly by procedure call instructions.^^
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- (if available in the data set).
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- When new data is added to the stack, it is placed at the top of the stack, and all of the contents of the stack are pushed down one location.
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- ### Implementing Stacks
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- What are the two ways to implement a stack? #card
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1. **Dedicated Hardware Stack** #card
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- Has a ^^hardware limitation^^ (limited number of locations).
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- Very fast.
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2. **Memory Implemented Stack** #card
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- Limited by the ^^physical memory of the system.^^
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- Slow compared with hardware stacks, since extra memory addressing has to take place for each stack operation.
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- {:height 405, :width 638}
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- Every **push operation** will ^^increment the top of the **stack pointer**^^ with the word size of the machine.
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- Every **pop operation** will ^^decrement the top of the stack pointer^^ (with the word size of the machine).
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- **Stack overflows** can occur in both stack implementations
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- What is a **stack overflow**? #card
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- A **stack overflow** occurs when the amount of data in the stack exceeds the amount of space allocated to the stack (or the hardware limit of the stack).
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- ### Instructions in Stack-Based Architecture #card
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- Instructions in a stack-base architecture get their operands from the stack and write their results to the stack.
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- The advantage of this is that ^^program code takes little memory - there is no need to specify the address of the operands or registers.^^
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- PUSH is one exception, because it needs the operand to be specified (either as a constant or as an address).
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- ### Programs in a Stack-Based Architecture
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- Writing programs for stack-based architecture is not easy.
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- Stack-based architectures are better suited for **postfix** notation rather than **infix** notation.
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- What is **infix notation**? #card
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- **Infix notation** is the traditional way of representing mathematical expressions, with ^^operations placed **between** the operands.^^
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- e.g., a + b
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- What is **postfix notation**? #card
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- In **postfix notation**, ^^the operation is placed **after** the operands.^^
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- e.g., a b +
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- Stack-based architectures are better suited for **postfix notation**.
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- Once an expression has been converted into postfix notation, implementing it in programs is easy.
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- ### Using Stacks to Implement Procedure Calls
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- Programs need a way to **pass inputs to the procedures** that they call and to receive outputs back from them.
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- Procedures need to be able to **allocate space in memory for local variables** without overriding any data used by their calling program.
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- It is impossible to determine which registers may be used safely by the procedure (especially if the procedure is located in a library).
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- So, a mechanism to **save / restore registers** of the calling program has to be in place.
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- Procedures need a way to figure out where they were called from.
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- So, the execution can **return to the calling program** where the procedure completes (they need to restore the program counter).
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- How are procedure calls implemented in Stacks? #card
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- 
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- When a procedure is called,^^a block of memory in the stack called a **stack frame** is allocated.^^
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- The top of the **stack pointer** is incremented by the number of locations in the stack frame.
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- When a procedure finishes, it jumps to the **return address** of the stack and the execution of the calling program resumes.
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- How are nested procedure calls implemented in the stack? #card
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- 
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- main program calls function f(),
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- function f() calls function g(),
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- function g() calls function h()
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- ## General-Purpose Register Architectures
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- ### General-Purpose Register File
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- In GPR Architectures, instructions read their operands and write their results to a **random access register file**.
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- The general-purpose register file allows the ^^access of **any** register in **any** order^^ by specifying the number (register ID) of the register.
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- What is the main difference between a GPR & a stack? #card
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- The main difference between a GPR and a stack is that repeatedly reading a register will produce the same result and **will not** modify the state of the register file.
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- Popping an item from a LIFO structure (stack) **will** modify the contents of the stack,
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- Many GPR architectures assign special values to some registers in the register file to make programming easier.
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- e.g., sometimes, register 0 is hardwired with value 0 to generate this most common constant.
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- ### Instructions in GPR Architecture
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- What do GPR instructions need to specify? #card
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- GPR instructions need to specify:
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- **the register** that holds their **input operands**
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- the register that will hole the **result**
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- What is the most common GPR instruction format? #card
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- The most common GPR instruction format is the **three operands instruction format**.
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- e.g., "ADD r1, r2, r3" instructs the processor to read the contents of r2 and r3, add them together, and write the results in r1.
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- Instructions that only have one or two inputs are also present in GPR architecture.
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- Which architecture allows **caching**? #card
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- In GPR Architecture, ^^programs can choose which values should be stored in the register file at any given time^^, allowing them to **cache** the most accessed data.
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- In stack-based architectures, once the data has been used, it's gone.
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- From this point of view, ^^GPR architectures have **better performance**^^, at the expense of needing **more storage space** for the program.
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- larger instructions are needed to encode the addresses of the operands.
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- #### Simple GPR Instruction Set
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- 
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- ### Programs in a GPR Architecure #card
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- Programming a GPR architecture processor is **less structured** than programming a stack-based architecture processor.
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- There are **fewer restrictions on the order** in which operations can be executed.
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- In stack-based architectures, instructions must execute in the order that would leave the operands for the next instructions on the top of the stack.
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- In GPR, any order that places the operands for the next instruction in the register file before the instruction executes is valid.
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- Operations that access different registers can be **reordered** without making the program invalid.
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-
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- ## Stack-Bases vs GPR Architectures
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- Stack-based architectures are still attractive for certain embedded systems.
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- GPR architectures are used by modern computers.
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- ## Stack-Based Architectures #card
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|
card-last-interval:: 24.2
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card-repeats:: 4
|
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card-ease-factor:: 2.42
|
|
card-next-schedule:: 2022-12-11T13:48:46.669Z
|
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card-last-reviewed:: 2022-11-17T09:48:46.669Z
|
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card-last-score:: 3
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- Instructions take **fewer bits** to encode.
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- **Reduced amount of memory** taken up by programs.
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- Manages the **use of registers automatically** (no need for programmer intervention).
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- The instruction set **does not change** if the size of the register file has changed.
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- ## GPR Architectures
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- With the evolution of technology, the amount of space taken up by a program is less important.
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- Compilers for GPR architecture achieve **better performance** with a given number of general-purpose registers than those on stack-based architectures with the same number of registers.
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- The compiler can choose which values to keep (**cache**) in the register file at any time. |