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uni/year2/semester2/CT255/Assignments/Assigment-02/GameObject.java

42 lines
1.3 KiB
Java

import java.awt.*;
import javax.swing.*;
import java.util.*;
public class GameObject {
// member data
private int x, y;
private int height = 50, width = 50;
private Color c;
private int stepSize = 10; // how many pixels the object will move at a time
// constructor
public GameObject() {
// randomly generating colour
c = new Color((int)(Math.random()*255), (int)(Math.random()*255), (int)(Math.random()*255));
// randomly generating initial x y co-ordinates
x = (int)(Math.random()*600);
y = (int)(Math.random()*600);
}
// public interface
public void move() {
// generating either a 1 or a 0 to determine if the square should move left or right and up or down - 1 = left/up, 0 = right/down
int xDirection = (int)(Math.random()*2);
int yDirection = (int)(Math.random()*2);
// changing the x & y co-ordinates by either plus or minus the stepSize, depending on the direction
x += (xDirection == 1) ? -stepSize : + stepSize;
y += (yDirection == 1) ? -stepSize : + stepSize;
}
public void paint(Graphics g) {
// setting colour
g.setColor(c);
// make a filled rectangle with the specified dimensions at the specified x, y co-ordinates
g.fillRect(x, y, height, width);
}
}