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uni/year4/semester1/CT436: Advanced Professional Skills/notes/CT436-Notes.tex

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\author{Andrew Hayes}
\begin{document}
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\censor{\huge \textbf{CT436}}
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Advanced Professional Skills
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Name: Andrew Hayes \\
E-mail: \href{mailto://a.hayes18@universityofgalway.ie}{\texttt{a.hayes18@universityofgalway.ie}} \hfill\\
Student ID: 21321503 \hfill
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\section{Introduction}
\subsection{Lecturer Contact Information}
\begin{itemize}
\item Dr. Owen Molloy (\href{mailto://owen.molloy@universityofgalway.ie}{\texttt{owen.molloy@universityofgalway.ie}}
\end{itemize}
\subsection{Group Project}
\begin{itemize}
\item Groups of 3 -- 5.
\item Work on an idea that your team is excited about.
\item Take the ideation \& team formation phase very seriously: it can greatly determine your experience
within the class.
\item If you find that your idea hits a dead-end, do not be afraid to pivot mid-way through the semester.
\end{itemize}
Each team will maintain an online portfolio documenting their journey \& linking with or containing their deliverables:
\begin{multicols}{2}
\begin{itemize}
\item Idea generation.
\item Market segmentation / analysis.
\item End-user profiling.
\item Customer persona.
\item Lifecycle use case.
\item Quantified value proposition.
\item Product brochure.
\item Business model canvas / business plan.
\item Video (which will be submitted to EI Student Entrepreneur Awards).
\end{itemize}
\end{multicols}
\subsection{Expected Module Deliverables}
Exact details \& order for the following are still to be finalised, but will largely follow previous years:
\begin{itemize}
\item Portfolio: for documenting the project, meetings, showing how ideas have advanced. (15\%).
\item Video (25\%).
\item Product brochure, QVP (Quantified Value Proposition), \& (customer) Persona(e) (20\%).
\item EI Template (Basic Business Plan) (30\%).
\item Submit video to EI student Entrepreneur awards (5\%).
\item Attendance (5\%).
\end{itemize}
\section{Innovation}
\textbf{Innovation} consists of using new technology \& new ways of thinking to add value to an existing idea or
product and to make substantial changes in society.
Innovation = Invention $\times$ Commercialisation.
\subsection{Four Misinterpretations of Innovation}
\begin{enumerate}
\item \textbf{Innovation $\neq$ Invention}: An invention is a creative idea while an innovation makes that idea
feasible and turns it into a product or service that satisfies the customer's needs.
\item \textbf{Innovation $\neq$ New Products and/or Services}: Innovation has rightly been associated with many
cases of new product development.
However, innovation can concern other new developments such as new markets or new marketing methods.
\item \textbf{Innovation $\neq$ Original}: Innovation often builds on old existing ideas \& resources.
\item \textbf{Innovation $\neq$ One-Off Inspiration}: Unlike the one sudden flash of inspiration, innovation
is a gradual process that takes place over a period of time (or incubation).
\end{enumerate}
\subsection{Sources of Innovation}
Innovators are generally attentive to changes which give them clues to what opportunities may come in future.
Would-be innovators must also go out and look, ask, \& listen.
Above all, innovation is \textit{work} rather than \textit{genius}.
It requires knowledge, it requires focus, and it often requires integrity.
\begin{figure}[H]
\centering
\includegraphics[width=0.6\textwidth]{images/druckers_sources_of_innovation.png}
\caption{Drucker's Sources of Innovation}
\end{figure}
\subsection{Types of Innovation}
\begin{itemize}
\item \textbf{Invention:} Totally new product, service, or process.
\item \textbf{Extension:} New use or different application of an already existing product, service, or process.
\item \textbf{Duplication:} Creative replication of an existing concept.
\item \textbf{Synthesis:} Combination of existing concepts \& factors into a new formulation or use.
\end{itemize}
\section{Entrepreneurship}
\textbf{Entrepreneurship} is the formation of a new venture that produces a product or offering that creates some value to
make it economically sustainable.
It has the ability to improve standards of living \& create wealth.
$$
\text{Innovation} = \text{Invention} \times \text{Commercialisation}
$$
In contemporary markets, entrepreneurs act as innovators or developers who identify \& capture opportunities, transform
the opportunities into merchandisable concepts, create value through multiple stakeholders \& resources, and take risks
while seeking rewards for their ventures \& efforts.
\subsection{What do you need to start a successful new venture?}
\begin{enumerate}
\item Idea.
\item Team.
\item Process.
\end{enumerate}
Good entrepreneurial business ideas are:
\begin{enumerate}
\item \textbf{Market-Driven:}
\begin{itemize}
\item Solve a problem.
\item Find a market need.
\item Customer-focused, not product-driven.
\item Targets an identified sizeable market segment.
\end{itemize}
\item \textbf{Feasible:}
\begin{itemize}
\item Attractive: there is a demand.
\item Achievable: it can be done.
\item Durable: it lasts.
\item Value-Creating: it is worth something.
\item Safe.
\item Affordable.
\end{itemize}
\item \textbf{Unique:}
\begin{itemize}
\item Faster/Better/Cheaper.
\item Differentiated (vs. commodity).
\end{itemize}
\item \textbf{Fundable:}
\begin{itemize}
\item Revenue stream.
\item Management risk.
\item Sustainable: market exists with frequency of purchase.
\item Scaleable or replicable.
\item Barriers to entry.
\item Growth potential.
\item Product pipeline.
\item Exit plan.
\item Innovative.
\end{itemize}
\item \textbf{Innovative:}
\begin{itemize}
\item Invention: totally new product/service/process.
\item Extension: new use or different application of an already existing product/service/process.
\item Duplication: creating a replication of an existing concept.
\item Synthesis: combining existing concepts and/or factors into new formula for use.
\end{itemize}
\end{enumerate}
\begin{figure}[H]
\centering
\includegraphics[width=0.8\textwidth]{images/entrepreneurial_process.png}
\caption{The Entrepreneurial Process}
\end{figure}
\begin{figure}[H]
\centering
\includegraphics[width=0.8\textwidth]{images/existing_vs_innovation.png}
\caption{``Existing Business'' Model vs Innovation-Based ``New Business'' Model}
\end{figure}
\subsection{Can Entrepreneurship be Taught?}
Entrepreneurship is:
\begin{itemize}
\item \textbf{Accessible:} it is not something that is available only to a gifted few.
\item \textbf{Learnable:} it consists of a number of fundamental skills that can be taught \& learned.
\item \textbf{Based on valuing unique products:} its goal is to make something new \& valued.
\item \textbf{Built on fundamental concepts:} it consists of basic principles which improve your chances of
success.
\item \textbf{Best learned through Apprenticeship:} best learned when theory is combined with apprenticeship-style
training.
\end{itemize}
\subsection{Teamwork}
Teams have a collective I.Q.
In general, good teams all share these two qualities:
\begin{itemize}
\item Members speak in roughly the same proportion, i.e. ``equality in distribution of conversational turn-taking''.
\item Members all have high ``average social sensitivity'', i.e. skill at intuiting how others felt based on their
tone of voice, their expressions, \& other non-verbal cues etc.
\end{itemize}
\subsubsection{Psychological Safety}
In her TEDx talk, Edmondson offers three simple things individuals can do to foster team psychological safety:
\begin{itemize}
\item Frame the work as a learning problem, not an execution problem.
\item Acknowledge your own fallibility.
\item Model curiosity \& ask lots of questions.
\end{itemize}
To measure a team's level of psychological safety, Edmondson asked team members how strongly they agreed or disagreed with
these statements:
\begin{itemize}
\item If you make a mistake on this team, it is often held against you.
\item Members of this team are able to bring up problems \& tough issues.
\item People on this team sometimes reject others for being different.
\item It is safe to take a risk on this team.
\item It is difficult to ask other members of this team for help.
\item No-one on this team would deliberately act in a way that undermines my efforts.
\item Working with members of this team, my unique skills \& talents are valued \& utilised.
\end{itemize}
\subsection{EI Business Plan}
\subsubsection{Product or Service}
\begin{itemize}
\item \textbf{Product or service:} What is the company proposing to do and what problem does it solve?
Can you describe the products/services it will offer?
How is this different to what is currently available on the market or how does it improve a current product?
\item \textbf{Future plans:} Are there plans to develop the product(s) or service(s), or add new product(s) or
service(s) in the future?
How advanced is the project idea/business?
How much work is required to take the project to the next stage?
\end{itemize}
\subsubsection{Marketing}
\begin{itemize}
\item \textbf{Market Research:} Describe how the market research was carried out \& give examples.
Describe the market size \& number of possible customers.
\item \textbf{Customers:} Who are your customers?
How do you know they are interested in your products and what their spending behaviours are?
What are their needs/wants?
What is your unique selling point?
\item \textbf{Market trends or issues:} Describe trends or key issues anticipated in the market that may affect
the marketplace.
\item \textbf{Competitors:} Who are the competitors and what are their strengths \& weaknesses?
\end{itemize}
\subsubsection{Intellectual Property}
\begin{itemize}
\item \textbf{Intellectual Property:} Have you legally protected your product/service to date?
Are you aware of any other patents, trademarks, or copyright issues with your product?
\item \textbf{People:} What is the potential for employment in Ireland in this company?
\end{itemize}
\subsection{Creativity}
\textbf{Creativity} is anything that is new, useful, or surprising.
Artistry is not a necessary condition for creativity.
When engaging in creative problem-finding \& solving, it is important you consider:
\begin{itemize}
\item \textbf{Relevance:} the degree to which your solution actually solves the problem.
\item \textbf{Value:} importance to the customer (or to the creator).
\item \textbf{Novelty:} originality.
\end{itemize}
\subsubsection{Combinational Creativity}
A common misconception is that creativity cannot be cultivated, and that instead some lucky people have an innate sense of
creativity.
Creative people are often seen as a rarity: smart, curious, \& able to look at the world with fresh eyes.
According to classical psychology research, there are three main types of creativity:
\begin{itemize}
\item \textbf{Exploratory:} generating new ideas within a given space.
\item \textbf{Transformational:} ignoring fundamental rules to come up with potentially impossible but highly creative
ideas.
\item \textbf{Combinational Creativity:} combining old ideas to come up with something new.
\end{itemize}
The \textbf{cone of plausibility} is a useful tool in exploring possibilities.
\begin{figure}[H]
\centering
\includegraphics[width=0.8\textwidth]{images/cone.png}
\caption{Cone of Plausibility}
\end{figure}
\section{Idea Generation Techniques}
A process for generating ideas generally follows the flow of:
$$
\text{Define your problem } \rightarrow \text{Agree judging criteria } \rightarrow \text{Set restrictions}
$$
The problem is often to know what the problem is:
\begin{itemize}
\item Rephrase the problem.
\item Expose \& challenge assumptions.
\item Find multiple perspectives.
\end{itemize}
\begin{center}
\textbf{R}esearch, \textbf{I}nsight, \textbf{G}enerate Ideas, \textbf{H}one, \textbf{T}est.
\end{center}
\subsection{The ``How, Wow, Now'' Framework}
The \textbf{``How, Wow, Now'' framework} works best in groups where people feel able to express their
opinions freely, and creativity is the result of the group dynamic.
Usually, each step would be done as a single group or several smaller groups using a whiteboard, post-it notes,
on an online collaboration tool such as GroupMap.
However, if you want to avoid ``groupthink'' or peer pressure, you can brainstorm ideas individually in the
first instance and then combine them to get the complete picture.
\\\\
The steps to create a ``How, Wow, Now'' matrix are as follows:
\begin{enumerate}
\item \textbf{Scope:} define the scope \& the objectives of the ``How, Wow, Now'' session.
\item \textbf{Brainstorm:} gather ideas from the group.
\item \textbf{Group:} collate \& consolidate ideas.
\item \textbf{Position:} assess the originality \& ease of implementation \& position on the matrix.
\item \textbf{Vote:} vote on the ideas you feel are most important.
\item \textbf{Share:} share the outcomes with relevant stakeholders.
\end{enumerate}
\begin{figure}[H]
\centering
\includegraphics[width=\textwidth]{images/howwownowmatrix.png}
\caption{Example ``How, Wow, Now'' Matrix}
\end{figure}
\subsection{The Process of IDEO}
$$
\text{Understand} \rightarrow \text{Observe} \rightarrow \text{Visualise} \rightarrow \text{Evaluate} \rightarrow \text{Implement}
$$
\begin{enumerate}
\item \textbf{Understand} the market, the client, the technology.
\item \textbf{Observe} what confuses, what is hated, what is not satisfied.
\item \textbf{Visualise:} roleplay, storyboard, build an early stage prototype.
\item \textbf{Evaluate:} plan on several prototypes, concurrent engineering.
\item \textbf{Implement:} verify the final product works, commercialise, market.
\end{enumerate}
\subsection{The 5-Step Creative Process}
Creativity is a process that can be developed \& improved:
\begin{enumerate}
\item \textbf{Objective Finding:} stay focused on the ideal state you want to create, rather than just the
solution to the problem.
Identify what you want to happen when you solve the problem.
\begin{itemize}
\item What are all of the problems that you would need to be solved for that ideal state to
come true?
\item What solutions would you need to get for each of those problems?
\item Where can you find those solutions?
\end{itemize}
It is important \& useful to differentiate between the problem you are trying to solve and the
outcome that you are trying to achieve.
\item \textbf{Data Gathering:} the search for insight starts with the exercise of data collection and ends
with the exercise of deciding which data is vital, interesting, \& insightful.
\begin{itemize}
\item What is the recent history of this problem?
\item What has made it a problem?
\item Who are the people who will benefit from this solution?
\item What has been successful to this point and why?
\item What has failed to this point and why?
\item What hasn't been tried to this point and why?
\item What are the obstacles that stand in your way?
\item What obstacles might arise?
\item What are the restrictions inherent to this problem?
\item How do you want people to feel when they experience the solution?
\end{itemize}
\item \textbf{Problem Design:} after identifying objectives \& gathering data, determine whether the
original problem is still the right problem to solve.
Ask yourself ``will solving this problem lead to my objective?''; if so, move to the ideation stage,
otherwise alter the problem or design a new one.
\item \textbf{Ideation:} don't solve the problem during ideation; generate as many possibilities as possible
and leave the judgement of those possibilities for the next stage.
\item \textbf{Selection:} be very specific about what constitutes a solution to your problem and be
ruthless in determining which ideas meet those criteria.
\begin{enumerate}[label=\roman*.]
\item Identify selection criteria, e.g. ``The solution will work if it...''.
\item Improve potential ideas. Every possible solution must be actionable.
\item Apply the selection criteria. Be merciless when choosing the solution.
\end{enumerate}
\end{enumerate}
Each step is critical in developing innovative solutions.
\end{document}