35 lines
957 B
C#
35 lines
957 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public GameObject bullet;
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public float speed = 20f;
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// Start is called before the first frame update
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void Start()
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{
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// set the bullet moving
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bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * speed;
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// start periodically checking for being off-screen
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InvokeRepeating ("CheckScreenEdges", 0.2f, 0.2f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void CheckScreenEdges() {
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Vector3 pos = bullet.transform.position;
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Vector3 vel = bullet.GetComponent<Rigidbody>().velocity;
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if (pos.x < GameManager.screenBottomLeft.x || pos.x > GameManager.screenTopRight.x || pos.z < GameManager.screenBottomLeft.z || pos.z > GameManager.screenTopRight.z) {
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Destroy(bullet);
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}
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}
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}
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