Files
uni/year3/semester1/CT3536: Games Programming/labs/Weeks 4-8/lab6/code/Bullet.cs

35 lines
957 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public GameObject bullet;
public float speed = 20f;
// Start is called before the first frame update
void Start()
{
// set the bullet moving
bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * speed;
// start periodically checking for being off-screen
InvokeRepeating ("CheckScreenEdges", 0.2f, 0.2f);
}
// Update is called once per frame
void Update()
{
}
private void CheckScreenEdges() {
Vector3 pos = bullet.transform.position;
Vector3 vel = bullet.GetComponent<Rigidbody>().velocity;
if (pos.x < GameManager.screenBottomLeft.x || pos.x > GameManager.screenTopRight.x || pos.z < GameManager.screenBottomLeft.z || pos.z > GameManager.screenTopRight.z) {
Destroy(bullet);
}
}
}