18 lines
435 B
C#
18 lines
435 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpeedLimiter : MonoBehaviour {
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// inspector settings
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public Rigidbody rigid;
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public float speedLimit = 5f;
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//
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// Update is called once per frame
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void FixedUpdate () {
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float spd = rigid.velocity.magnitude;
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if (spd > speedLimit)
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rigid.velocity *= speedLimit / spd;
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}
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} |