Files
uni/year4/semester1/CT404: Graphics & Image Processing/materials/week3/examples/canvasWithMouseExample.html

46 lines
1.1 KiB
HTML

<html>
<head>
<script>
var isMouseDown=false;
function attachEvents() {
document.onmousedown = function(event) {
isMouseDown=true;
draw(event.clientX, event.clientY);
}
document.onmouseup = function(event) {
isMouseDown=false;
}
document.onmousemove = function(event) {
if ( isMouseDown ) {
draw(event.clientX, event.clientY);
}
}
}
function draw(xoffset,yoffset) {
var canvas = document.getElementById("canvas");
var context = canvas.getContext('2d');
// remove previous translation if any
context.save();
// over-write previous content, with a grey rectangle
context.fillStyle="#DDDDDD";
context.fillRect(0,0,600,600);
// translate based on position of mouseclick
context.translate(xoffset,yoffset);
// purple rectangle
context.fillStyle="#CC00FF";
context.fillRect(-25,-25,50,50); // centred on coord system
context.restore();
}
</script>
</head>
<body onload="attachEvents(); draw(0,0);">
hello<br>
<div id='canvasdiv' style='position:absolute; left:0px; top:0px;'><canvas id="canvas" width="600" height="600"></canvas></div>
</body>
</html>