Files
uni/second/semester2/CT255/Assignments/Assigment-02/MovingSquaresApplication.java
2023-12-07 01:19:12 +00:00

77 lines
2.3 KiB
Java

import java.awt.*;
import javax.swing.*;
import java.util.*;
public class MovingSquaresApplication extends JFrame implements Runnable {
// window dimensions
private static final Dimension WindowSize = new Dimension(600,600);
// array of gameobjects (squares)
private GameObject gameobjects[] = new GameObject[100];
// constructor
public MovingSquaresApplication() {
// create & set up the window
this.setTitle("Moving Squares Apllication");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// display the window. centred on the screen
Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
int x = screensize.width/2 - WindowSize.width/2;
int y = screensize.height/2 - WindowSize.height/2;
setBounds(x, y, WindowSize.width, WindowSize.height);
setVisible(true);
// create array of game objects.
//Arrays.fill(gameobjects, 100);
for (int i = 0; i < 100; i++) {
gameobjects[i] = new GameObject();
}
// creating a new thread & starting it
Thread t = new Thread(this);
t.start();
}
// run method called by thread
public void run() {
while (true) {
// iterating over array of gameobjects & calling move() on each object
for (GameObject go : gameobjects) {
go.move();
}
try {
// sleeping
Thread.sleep(100);
// catching exception
} catch (InterruptedException e) {
e.printStackTrace();
}
// repainting now that every object has been moved
this.repaint();
}
}
// paint method
public void paint(Graphics g) {
// filling the screen with a white square between "frames" of animation to get rid of trails caused by moving objects
Color c = new Color(255, 255, 255);
g.setColor(c);
g.fillRect(0, 0, 1000, 1000);
// iterating over each GameObject and calling paint on it
for (GameObject go : gameobjects) {
go.paint(g);
}
}
public static void main(String[] args) {
// instantiating class in main method to begin application
MovingSquaresApplication w = new MovingSquaresApplication();
}
}