Files
uni/year4/semester1/CT404: Graphics & Image Processing/materials/week3/examples/canvasWithKeyboardExample.html

39 lines
1.1 KiB
HTML

<html>
<head>
<script>
function attachEvents() {
document.onkeypress = function (event) {
var xoffset = 10 * parseInt(String.fromCharCode(event.keyCode || event.charCode));
draw(xoffset);
}
}
function draw(xoffset) {
var canvas = document.getElementById("canvas");
var context = canvas.getContext('2d');
// remove previous translation if any
context.save();
// over-write previous content, with a white rectangle
context.fillStyle = "#FFFFFF";
context.fillRect(0, 0, 300, 300);
// translate based on numerical keypress
context.translate(xoffset, 0);
// purple rectangle
context.fillStyle = "#CC00FF";
context.fillRect(0, 0, 50, 50);
context.restore();
}
</script>
</head>
<body onload="attachEvents();">
<canvas id="canvas" width="300" height="300"></canvas>
</body>
</html>