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uni/third/semester1/CT3536: Games Programming/notes/exam_notes.txt
2023-12-07 02:05:57 +00:00

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- same format as every other year
- final page is the same as the past few years
- useful methods and stuff
- don't expect precise arguments and names of methods
- answer 3 of 5
- question 1:
- in four parts
- asking about monobehaviours
- coroutines
- partial game, do things write code
- one of the partial games was done as a demo over the course
- question 2:
- write short technical notes approx 150 words on each of the four parts
- in past papers
- lots of overlaps with past papers
- can give some code, if appropriate
- question 3:
- 3 parts
- first two about colliders and stuff like that (related things)
- third part about low level moving objects around
- both a lot in past papers
- question 4:
- write a complete monobehaviour over a number of steps to do a simple behaviour that's useful in unity
- has public variables for setting up a prefab
- involves using vectors and time
- question 5:
- raycasting
- write code for fictional game involving raycasting
- very similar style to the past papers