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uni/year2/semester2/CT255/Assignments/Assigment-06/GameOfLife.java

89 lines
2.7 KiB
Java

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.image.*;
import java.util.*;
public class GameOfLife extends JFrame implements Runnable, MouseListener {
private static final Dimension WindowSize = new Dimension(800, 800);
private BufferStrategy strategy;
private static boolean isGraphicsInitialised = false;
private boolean gameState[][] = new boolean[40][40];
public GameOfLife() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// display the window. centred on the screen
Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
int x = screensize.width/2 - WindowSize.width/2; int y = screensize.height/2 - WindowSize.height/2;
setBounds(x, y, WindowSize.width, WindowSize.height);
setVisible(true);
createBufferStrategy(2);
strategy = getBufferStrategy();
// create a new thread & start it
Thread t = new Thread(this);
t.start();
// adding mouse listener
addMouseListener(this);
isGraphicsInitialised = true;
}
// entry point of the application
public static void main(String[] args) {
GameOfLife game = new GameOfLife();
}
public void run() {
while (true) {
// repainting
try {
this.repaint();
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
// application's paint method
public void paint(Graphics g) {
// making sure that the graphics are initialised before painting
if (isGraphicsInitialised) {
g = strategy.getDrawGraphics();
// draw a white rectangle on the whole canvas
g.setColor(Color.WHITE);
g.fillRect(0, 0, 800, 800);
// looping through the gameState array
for (int i = 0; i < 40; i++) {
for (int j = 0; j < 40; j++) {
// drawing a black square if true
if (gameState[i][j]) {
g.setColor(Color.BLACK);
g.fillRect(i * 20, j * 20, 20, 20);
}
}
}
strategy.show();
}
}
public void mousePressed(MouseEvent e) { }
public void mouseReleased(MouseEvent e) { }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
// mouse click event
public void mouseClicked(MouseEvent e) {
// setting boolean corresponding to the square that was clicked to true
gameState[(int) Math.floor(e.getX() / 20)][(int) Math.floor(e.getY() / 20)] = true;
}
}