201 lines
5.1 KiB
JavaScript
201 lines
5.1 KiB
JavaScript
const canvas = document.getElementById('myCanvas');
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const ctx = canvas.getContext('2d');
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// set canvas dimensions
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// draw the stick figures
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draw();
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function drawStickFigure(x, y) {
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ctx.lineWidth = 3;
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ctx.strokeStyle = 'black';
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// draw the stick figure's head
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ctx.beginPath();
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ctx.arc(x, y - 30, 20, 0, Math.PI * 2);
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ctx.stroke();
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// draw the stick figure's left eye
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ctx.beginPath();
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ctx.arc(x - 7, y - 33, 1, 0, Math.PI * 2);
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ctx.stroke();
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// draw the stick figure's right eye
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ctx.beginPath();
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ctx.arc(x + 7, y - 33, 1, 0, Math.PI * 2);
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ctx.stroke();
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// draw the stick figure's mouth
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ctx.beginPath();
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ctx.arc(x, y - 25, 6, 0, Math.PI);
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ctx.stroke();
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// Body
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ctx.beginPath();
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ctx.moveTo(x, y - 10);
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ctx.lineTo(x, y + 50); // Length of body
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ctx.stroke();
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// Arms
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ctx.beginPath();
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ctx.moveTo(x - 30, y + 10); // Left arm
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ctx.lineTo(x + 30, y + 10); // Right arm
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ctx.stroke();
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// Legs
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ctx.beginPath();
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ctx.moveTo(x, y + 50); // Start at bottom of body
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ctx.lineTo(x - 20, y + 100); // Left leg
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ctx.moveTo(x, y + 50);
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ctx.lineTo(x + 20, y + 100); // Right leg
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ctx.stroke();
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}
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// Animation function
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// function animate() {
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// ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
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//
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// drawStickFigure(x, y); // Draw stick figure at current position
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//
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// // Update position
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// x += dx;
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// y += dy;
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//
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// // Check boundaries and reverse direction if necessary
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// if (x + 20 > canvas.width || x - 20 < 0) dx = -dx; // Horizontal boundary check
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// if (y + 100 > canvas.height || y - 50 < 0) dy = -dy; // Vertical boundary check
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//
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// requestAnimationFrame(animate); // Recursive call to keep animation going
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// }
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// Start animation
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// animate();
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function draw() {
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// prompt the user to enter a number in a range and not continuing under a number in that range is selected
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let numberStickFigures = 5;
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// let numberStickFigures = 0;
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// while (numberStickFigures < 1 || numberStickFigures > 5) {
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// numberStickFigures = prompt("Enter an integer between 1 and 5");
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// }
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for (let i = 1; i <= numberStickFigures; i++) {
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// place the stick figure randomly on the canvas
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const x = Math.floor(Math.random() * canvas.width);
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const y = Math.floor(Math.random() * canvas.height);
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drawStickFigure(x, y);
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}
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}
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const canvas = document.getElementById('myCanvas');
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const ctx = canvas.getContext('2d');
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// set canvas dimensions
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// Store stick figure data
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let stickFigures = [];
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// Generate random number of stick figures between 1 and 5
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let numberStickFigures = 5;
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// Create stick figures with random positions and velocities
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for (let i = 0; i < numberStickFigures; i++) {
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stickFigures.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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dx: (Math.random() - 0.5) * 8,
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dy: (Math.random() - 0.5) * 8,
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danceSpeed: Math.random() * 5,
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limbAngle: 0
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});
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}
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// Draw the stick figure
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function drawStickFigure(x, y) {
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ctx.lineWidth = 3;
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ctx.strokeStyle = 'black';
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// Draw the stick figure's head
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ctx.beginPath();
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ctx.arc(x, y - 30, 20, 0, Math.PI * 2);
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ctx.stroke();
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// Draw the stick figure's left eye
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ctx.beginPath();
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ctx.arc(x - 7, y - 33, 1, 0, Math.PI * 2);
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ctx.stroke();
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// Draw the stick figure's right eye
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ctx.beginPath();
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ctx.arc(x + 7, y - 33, 1, 0, Math.PI * 2);
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ctx.stroke();
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// Draw the stick figure's mouth
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ctx.beginPath();
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ctx.arc(x, y - 25, 6, 0, Math.PI);
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ctx.stroke();
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// Body
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ctx.beginPath();
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ctx.moveTo(x, y - 10);
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ctx.lineTo(x, y + 50); // Length of body
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ctx.stroke();
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// Arms
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ctx.beginPath();
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// right arm
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ctx.moveTo(x, y + 10);
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ctx.lineTo(x + 30, y + 10);
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ctx.stroke();
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// left arm
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ctx.moveTo(x, y + 10);
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ctx.lineTo(x - 30, y + 10);
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ctx.stroke();
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// Legs
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ctx.beginPath();
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ctx.moveTo(x, y + 50); // Start at bottom of body
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ctx.lineTo(x - 20, y + 100); // Left leg
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ctx.moveTo(x, y + 50);
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ctx.lineTo(x + 20, y + 100); // Right leg
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ctx.stroke();
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}
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// Update the position of each stick figure and bounce off the boundaries
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function updateStickFigures() {
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ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
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stickFigures.forEach((figure) => {
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// Update position
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figure.x += figure.dx;
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figure.y += figure.dy;
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// Bounce off the boundaries
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if (figure.x + 20 > canvas.width || figure.x - 20 < 0) figure.dx = -figure.dx; // Horizontal boundary check
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if (figure.y + 100 > canvas.height || figure.y - 50 < 0) figure.dy = -figure.dy; // Vertical boundary check
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// Draw updated figure
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drawStickFigure(figure.x, figure.y);
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});
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requestAnimationFrame(updateStickFigures); // Recursive call for animation
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}
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// Start animation
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updateStickFigures();
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