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uni/year2/semester2/CT255/Assignments/Assigment-05/PlayerBullet.java

16 lines
332 B
Java

import java.awt.*;
import javax.swing.*;
public class PlayerBullet extends Sprite2D {
public PlayerBullet(Player player, Image image) {
super(image);
x = player.getX() + 54/2;
y = player.getY();
}
// method to move the bullet up each frame
public void move() {
y = y - 10;
}
}