\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}] \PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{go}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Instantiate}\PYG{p}{(}\PYG{n}{Resources}\PYG{p}{.}\PYG{n}{Load}\PYG{p}{(}\PYG{n}{prefabName}\PYG{p}{));} \PYG{c+c1}{// later on, assuming we still have a reference to the object:} \PYG{n}{GameObject}\PYG{p}{.}\PYG{n}{Destroy}\PYG{p}{(}\PYG{n}{go}\PYG{p}{);} \PYG{c+c1}{// or} \PYG{n}{GameObject}\PYG{p}{.}\PYG{n}{DestroyImmediate}\PYG{p}{(}\PYG{n}{go}\PYG{p}{);} \end{Verbatim}