- same format as every other year - final page is the same as the past few years - useful methods and stuff - don't expect precise arguments and names of methods - answer 3 of 5 - question 1: - in four parts - asking about monobehaviours - coroutines - partial game, do things write code - one of the partial games was done as a demo over the course - question 2: - write short technical notes approx 150 words on each of the four parts - in past papers - lots of overlaps with past papers - can give some code, if appropriate - question 3: - 3 parts - first two about colliders and stuff like that (related things) - third part about low level moving objects around - both a lot in past papers - question 4: - write a complete monobehaviour over a number of steps to do a simple behaviour that's useful in unity - has public variables for setting up a prefab - involves using vectors and time - question 5: - raycasting - write code for fictional game involving raycasting - very similar style to the past papers