using UnityEngine; namespace RoadArchitect { public class SplinePreviewNode { #region "Vars" public Vector3 pos; public Quaternion rot; public Vector3 tangent; public Vector2 easeIO; public float time = 0f; public float oldTime = 0f; public string name = "Node-1"; public bool isTempTime = false; public float tempSegmentTime = 0f; public float tempMinDistance = 5000f; public float tempMinTime = 0f; public int idOnSpline; public SplineC spline; public bool isDestroyed = false; public bool isPreviewNode = false; #endregion public void Setup(Vector3 _p, Quaternion _q, Vector2 _io, float _time, string _name) { pos = _p; rot = _q; easeIO = _io; time = _time; name = _name; } } }