[CT421]: Add WK05 lecture content
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -441,6 +441,73 @@ The probability of a schema $S$ surviving mutation is dependent on the order of
|
|||||||
The \textbf{schema theorem} states that short, low-order, above-average schemata receive exponentially increasing representation in subsequent generations of a genetic algorithm.
|
The \textbf{schema theorem} states that short, low-order, above-average schemata receive exponentially increasing representation in subsequent generations of a genetic algorithm.
|
||||||
The \textbf{building-block hypothesis} states that a genetic algorithm navigates the search space through the re-arranging of short, low-order, high-performance schemata, termed \textit{building blocks}.
|
The \textbf{building-block hypothesis} states that a genetic algorithm navigates the search space through the re-arranging of short, low-order, high-performance schemata, termed \textit{building blocks}.
|
||||||
|
|
||||||
|
\subsection{Landscapes}
|
||||||
|
A \textbf{landscape} is a visualisation of the relationship between genotype \& fitness;
|
||||||
|
it can give an insight into the complexity of the problem at hand.
|
||||||
|
Landscapes can be adaptive.
|
||||||
|
|
||||||
|
\begin{figure}[H]
|
||||||
|
\centering
|
||||||
|
\includegraphics[width=\textwidth]{./images/landscape.png} \caption{Fitness landscape example. The peaks on the landscape represent high fitness and hence the ability of the genotype to survive. The valleys or troughs indicate low fitness.}
|
||||||
|
\end{figure}
|
||||||
|
|
||||||
|
An \textbf{NK fitness landscape} is a model of genetic interactions, developed to explain \& explore the effects of local features on the ruggedness of a fitness landscape -- \textit{ruggedness} plays a key roles in ascertaining how difficult it is to find the global optimum.
|
||||||
|
NK landscapes allow us to tune the ruggedness.
|
||||||
|
Each component (gene) of the solution space makes a contribution to the fitness;
|
||||||
|
the contribution to the landscape depends on the value of that gene itself but also on the state of $K$ other nodes, where $K$ can be changed to give different landscapes.
|
||||||
|
If $K=0$, all genes are independent and this is typically a smooth multi-modal landscape; as $K$ increases, the landscape becomes more rugged.
|
||||||
|
\\\\
|
||||||
|
One approach to create NK fitness landscapes is to use a \textit{lookup table} of size $2^K$ where each row in the lookup table represents the neighbourhood values and the fitness achieved.
|
||||||
|
Variations on NK fitness landscapes can be made by using non-uniform interaction sizes or allowing non-adjacent genes to influence each other's fitness.
|
||||||
|
\\\\
|
||||||
|
\textbf{Fitness clouds} can be created by randomly sampling the population, generating $K$ mutated versions of the sampled genotypes, measuring their fitness, and plotting their fitness over time, thus giving insight into the landscape.
|
||||||
|
|
||||||
|
\subsection{Objective/Fitness Functions}
|
||||||
|
We usually specify the objective in the fitness function, for example, the thing we are trying to maximise or minimise or some constraint that we want to satisfy.
|
||||||
|
This can be very difficult, and sometimes we don't even know how to specify the function;
|
||||||
|
furthermore, fitness functions can be costly to evaluate.
|
||||||
|
Issues arise with this:
|
||||||
|
\begin{itemize}
|
||||||
|
\item ``Most ambitious objectives don't illuminate a path to themselves.''
|
||||||
|
\item ``Many great discoveries are not the result of objective-driven search.''
|
||||||
|
\item ``Natural evolution innovates through an open-ended process that lacks a final objective.''
|
||||||
|
\item ``Searching for a fixed objective, the dominant paradigm in EC and ML, may ultimately limit what can be achieved.''
|
||||||
|
\end{itemize}
|
||||||
|
|
||||||
|
The more ambitious the objective fitness function, the less likely it is that evolution will solve it.
|
||||||
|
The two big issues with fitness landscapes (neutral plains and ruggedness) can both be attributed, at least in part, to the fitness function
|
||||||
|
|
||||||
|
\subsection{Diversity}
|
||||||
|
It's important to maintain diversity in the population for genetic algorithms.
|
||||||
|
Once a population converges on a local optima, it can be difficult to introduce sufficient diversity to climb out of local optima.
|
||||||
|
Many approaches have been proposed to maintain diversity.
|
||||||
|
If diversity decreases, then a big increase in mutation levels called \textbf{hypermutation} can be used in the hopes of introducing novelty.
|
||||||
|
Then, we need some measure of diversity: it can be measured at the genotypic, phenotypic, or fitness levels.
|
||||||
|
\\\\
|
||||||
|
\textbf{Co-evolution} is often used as a means to help diversity where interactions between individuals contribute to the fitness with the goal that a form of competition will lead to better performance.
|
||||||
|
Alternative representations can also be used to encourage greater diversity by building redundancy into the representation:
|
||||||
|
\begin{itemize}
|
||||||
|
\item \textbf{Multi-layered GA:} add an extra layer or layers between the genotype and the phenotype, thus allowing multiple genotypes to map to a phenotype.
|
||||||
|
This can allow multiple mutations to occur which aren't immediately represented in the phenotype, maintaining increased diversity.
|
||||||
|
|
||||||
|
\item \textbf{Diploid representations:} represent each chromosome by two genetic sequences, one of which is subject to evolutionary pressures, the pother following a random walk.
|
||||||
|
Periodically, a small percentage of chromosomes swap their sequences.
|
||||||
|
|
||||||
|
\item \textbf{Island models for the GA:} partition the population of solutions into sub-groups, with each sub-group evolving separately.
|
||||||
|
Periodically, some solutions are swapped among the separate populations.
|
||||||
|
\end{itemize}
|
||||||
|
|
||||||
|
Several approaches have been attempted to make the rates of mutation and crossover subject to evolution itself: \textbf{self-adaptation}.
|
||||||
|
For example, add a gene to each chromosome which represents the rate at which mutation should be applied to that chromosome or solution.
|
||||||
|
The goal is that the evolutionary process itself will find a suitable mutation rate.
|
||||||
|
|
||||||
|
\subsection{Novelty Search}
|
||||||
|
The central thesis of \textbf{novelty search} is that by solely evolving according to an objective function, we decrease creativity, novelty, \& innovation.
|
||||||
|
It argues that this is because many objective functions are deceptive and that we should instead reward solutions (or sub-solutions) that are unique and phenotypically novel.
|
||||||
|
It has been successfully applied in a range of domains including the evolution of movement for robots.
|
||||||
|
In many domains, novelty search has out-performed searching directly for an objective.
|
||||||
|
The standard approach to novelty search involves maintaining an archive of previously-found novel solutions.
|
||||||
|
To decide are the size of the archive, the similarity measure, and the balance between novelty \& fitness.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BIN
year4/semester2/CT421/notes/images/landscape.png
Normal file
BIN
year4/semester2/CT421/notes/images/landscape.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 581 KiB |
Reference in New Issue
Block a user