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# Changelog
All notable changes to this RoadArchitect project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Version: 3.0.0] - 2023.09.14
### Improvements
- Removed FormerlySerializedAs update code
## [Version: 2.5.0] - 2023.09.14
### Improvements
- Refactored DestroyImmediate usage
- Changed temporary material variables to private
- Added an option to disable road updates
- Refactored NullifyList method
- Refactored clamping of construction values
- Refactored setup of edge object maker
- Refactored deletion in road constructor
- Refactored deletion in intersection cleanup
- Removed redundant EdgeObjectEditorMaker
- Removed redundant SplinatedMeshEditorMaker
- Removed gizmo toggle on nodes
- Refactored road materials reset
- Refactored ToggleWireframes
- Removed editorDisplayString in node
- Removed isEditorSelected in node
- Removed unused intersection gizmos
- Refactored wizard window type
- Refactored node dragging in editor
- Added unit test 10
- Removed unused ProgressBar
- Changed Remove all button
- Refactored RemoveAllEdgeObjects
- Refactored RemoveAllSplinatedObjects
- Added OnDrawGizmosSelected for intersections
- Refactored ConstructRoadStoreTerrainHistory
- Simplified ConstructRoadStoreTerrainHistory
- Removed sortID code
- Moved editor specific code into EngineIntegration
## [Version: 2.4.0] - 2021.09.22
### Improvements
- Added automatic rename of edge objects (Feature #29)
- Added automatic rename of splinated objects (Feature #29)
## [Version: 2.3.0] - 2021.09.19
### Improvements
- Removed runtime blockers
- Removed unused Notification script
- Changed EditorMenu namespace to RoadArchitect
- Renamed EditorMenu
- Changed Road to use its own settings instead of RoadSystem settings
- Implemented bridge and intersection view
## [Version: 2.2.0] - 2021.07.29
### Improvements
- Upgraded materials to use standard shader
## [Version: 2.1.0] - 2021.07.25
### Improvements
- Implemented GUID based GetBasePath
- Cache base path
- Fixed cross platform GetBasePathForIO
- Fixed oncoming rotation of edge objects
- Implemented rotation locking
## [Version: 2.0.2] - 2021.07.04
### Improvements
- Fixed meta file of RigidBody
- Fixed regression with versions prior to 2019.2
## [Version: 2.0.0] - 2021.06.09
### Improvements
- Refactor of Editor code
- Removed "Buffers" from Scripts
- Refactor of IsApproximately
- Updated RoadUtility to use Unity 2019.2 API
- Added an option to change the desired height of the ramp
- Refactor of Profiling
- Added the ability to change default and selected gizmo color
- Added the ability to change the preview gizmo color for a new Node
- Added Offline Manual buttons to the Inspectors
- Removed unused using directives
- Fixed some issues with the quick help inspector
- Fixed an issue, which caused long names of physic materials
- Instantiating EdgeObjects as Prefabs
- Improved performance of CheckCreateSpecialLibraryDirs
- Improved performance of SplineNEditor Init function
- Reduced target casting in Editor scripts
- Refactored Init function of SplineNEditor
- Improved performance of RoadEditor Init function
- Improved performance of TerrainEditor Init function
- Improved performance of RoadSystemEditor Init function
- Improved performance of RoadIntersectionEditor Init function
- Refactored CheckLoadTexture into EditorUtilities
- Removed unused editor timer
- Unified DrawLine in EditorUtilities
- Unified SetupUniqueIdentifier
- Improved performance by reducing the frequency at which GetBasePath is called
- Added a warning for Tests
- Changed TestCodeCount to support more folders
- Fixed additional issues with physic material names
- Changed terrains to use heightmapResolution
- Moved all scripts into RoadArchitect namespace
- Added code summaries for many methods
- Renamed scripts
- Separated some scripts into new files
- Refactored Intersections Nullify
- Reorganized folder hierarchy
- Changed extension of library files to .rao
- Removed redundant directory queries
- Reworked building behavior of RoadArchitect
- Updated runtime usage of RoadArchitect
- Added unit test 7 and 8
- Refactored material assignments
- Extracted material assignments from inner loops
- Removed Editor limitation for node setup
- Removed unused variables
- Added unit test 9
- Refactored stop sign rigidbody creation
- Refactored DrawGizmos of SplineN
- Fixed terrain deformations when heightmapResolution was increased (Bug #21)
- Fixed update error when heightmapResolution was decreased (Bug #21)
- Simplified remove of old terrain histories
- Updated HelpWindow
- Updated supported folder locations
- Fixed regression with versions prior to 2018.1
- Improved cross platform compatibility
- Fixed StreetLight positions and updates
- Disabled horizontal collider on traffic lights
- Fixed traffic light positioning (Bug #14)
- Fixed update of intersection street light values
## [Version: 1.9_FH] - 2019.04.22
### Improvements
- Improved the Help Window with new Layout and Links
- Redone #if UNITY_EDITOR in Scripts
- Removed an empty function
### Changed
- Changed links, which redirected to Github, with the Github Wiki Link of the Master. Closed embeddedt/RoadArchitect/issues/6
- Outcommented unused using directives
- Changed LICENSE to an md file
- Minor Layout changes
- Deleted GSDEditorSkin, since it has no purpose at all
### Added
- Added missing private attribute on some Vars and Functions
- Added "Imports" Regions in the Scripts for better overview
- Added a "Report a Bug" MenuItem, which links to https://github.com/embeddedt/RoadArchitect/issues
- Added/Updated some regions
## [Version: 1.8_FH] - 2019.02.10
### Improvements
- Added some FH_Tag Optimizable as comments, since there is a way to further optimize the Code tagged by this
- Added a few Lines of comments to the code, to get a better idea of what the code does
### Changed
- Changed some Layouts of the Scripts
- Changed some Vars in Scripts to better reflect their purpose
### Added
- Added a few Regions to some Scripts
### Fixed
- Fixed embeddedt/RoadArchitect/issues/4
## [Version: 1.7.5a_FH] - 2019.01.31
### Changed
- Changed most Layouts of the Scripts
- Changed some Vars in Scripts to better reflect their purpose
## [Version 1.7] - 2018.07.16
### Changed
- Adds support for Unity 2018.x
- Updates to unit tests
- No further Informations given at this point
## [Version 1.6] - 2017.02.28
### Changed
- Initial Release
- No further Informations given at this point

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<z>0</z>
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<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>true</isSingle>
<singlePosition>0.121</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>StopSign</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/StopSign.png</thumbString>
<desc>Standard specification non-interstate stop sign.</desc>
<displayName>Stop sign</displayName>
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<EdgeObjectLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<edgeObjectString>Assets/RoadArchitect/Prefabs/Signs/StreetLightDouble.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>30</meterSep>
<isToggled>true</isToggled>
<isBridge>false</isBridge>
<isMaterialOverriden>false</isMaterialOverriden>
<edgeMaterial1String>Assets/RoadArchitect/Materials/Signs/RoadReflector.mat</edgeMaterial1String>
<edgeMaterial2String />
<horizontalSep>0</horizontalSep>
<horizontalCurve>
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<Keyframe>
<time>0</time>
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<inTangent>0</inTangent>
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<Keyframe>
<time>1</time>
<value>1</value>
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<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
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<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
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<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>false</isSingle>
<singlePosition>0.145852223</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>StreetLightDouble</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/StreetLightDouble.png</thumbString>
<desc>Best results when embedded in KRail in centerline of road.</desc>
<displayName>Streetlight Doublesided</displayName>
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<EdgeObjectLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<edgeObjectString>Assets/RoadArchitect/Prefabs/Signs/StreetLightSingle.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>30</meterSep>
<isToggled>true</isToggled>
<isBridge>false</isBridge>
<isMaterialOverriden>false</isMaterialOverriden>
<edgeMaterial1String>Assets/RoadArchitect/Materials/Signs/RoadReflector.mat</edgeMaterial1String>
<edgeMaterial2String />
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
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<tangentMode>0</tangentMode>
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<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
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<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>false</isSingle>
<singlePosition>0.145852223</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>StreetLightSingle</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/StreetLightSingle.png</thumbString>
<desc>Best used on side of roads.</desc>
<displayName>Streetlight Singlesided</displayName>
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<edgeObjectString>Assets/RoadArchitect/Prefabs/Interactive/TrafficConeRigid.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>4</meterSep>
<isToggled>true</isToggled>
<isBridge>false</isBridge>
<isMaterialOverriden>false</isMaterialOverriden>
<edgeMaterial1String>Assets/RoadArchitect/Materials/Signs/RoadReflector.mat</edgeMaterial1String>
<edgeMaterial2String />
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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<Keyframe>
<time>1</time>
<value>1</value>
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<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>false</isSingle>
<singlePosition>0.145852223</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>TrafficConeRigid</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/TrafficCone.png</thumbString>
<desc>Rigid traffic cones.</desc>
<displayName>Traffic cones Rigid</displayName>
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<edgeObjectString>Assets/RoadArchitect/Prefabs/Interactive/TrafficConeStatic.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>4</meterSep>
<isToggled>true</isToggled>
<isBridge>false</isBridge>
<isMaterialOverriden>false</isMaterialOverriden>
<edgeMaterial1String>Assets/RoadArchitect/Materials/Signs/RoadReflector.mat</edgeMaterial1String>
<edgeMaterial2String />
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>false</isSingle>
<singlePosition>0.145852223</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>TrafficConeStatic</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/TrafficCone.png</thumbString>
<desc>Static traffic cones.</desc>
<displayName>Traffic cones Static</displayName>
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<edgeObjectString>Assets/RoadArchitect/Prefabs/Interactive/WarningSignStatic.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>5</meterSep>
<isToggled>true</isToggled>
<isBridge>false</isBridge>
<isMaterialOverriden>false</isMaterialOverriden>
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<horizontalSep>0</horizontalSep>
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<Keyframe>
<time>1</time>
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<inTangent>0</inTangent>
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<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
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<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
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<customRotation>
<x>0</x>
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<z>0</z>
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<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>true</isSingle>
<singlePosition>0.121</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>WarningSignStatic</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/WarningSign1.png</thumbString>
<desc>Best results when placed in front of railings or bridges.</desc>
<displayName>Warning Sign #1</displayName>
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<edgeObjectString>Assets/RoadArchitect/Prefabs/Interactive/WarningSignStatic2.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>5</meterSep>
<isToggled>true</isToggled>
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<preWrapMode>ClampForever</preWrapMode>
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<verticalRaise>0</verticalRaise>
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<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
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</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>true</isSingle>
<singlePosition>0.121</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>WarningSignStatic2</objectName>
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/WarningSign2.png</thumbString>
<desc>Best results when placed in front of railings or bridges.</desc>
<displayName>Warning Sign #2</displayName>
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Some files were not shown because too many files have changed in this diff Show More