Add CT3536 Games Programming
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- same format as every other year
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- final page is the same as the past few years
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- useful methods and stuff
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- don't expect precise arguments and names of methods
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- answer 3 of 5
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- question 1:
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- in four parts
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- asking about monobehaviours
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- coroutines
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- partial game, do things write code
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- one of the partial games was done as a demo over the course
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- question 2:
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- write short technical notes approx 150 words on each of the four parts
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- in past papers
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- lots of overlaps with past papers
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- can give some code, if appropriate
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- question 3:
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- 3 parts
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- first two about colliders and stuff like that (related things)
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- third part about low level moving objects around
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- both a lot in past papers
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- question 4:
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- write a complete monobehaviour over a number of steps to do a simple behaviour that's useful in unity
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- has public variables for setting up a prefab
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- involves using vectors and time
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- question 5:
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- raycasting
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- write code for fictional game involving raycasting
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- very similar style to the past papers
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