Add CT3536 Games Programming

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2023-12-07 02:05:57 +00:00
parent eb94d02f16
commit 71e1a59261
14438 changed files with 919425 additions and 0 deletions

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%! TeX program = lualatex
\documentclass[a4paper, 11pt]{article}
% packages
\usepackage{microtype} % Slightly tweak font spacing for aesthetics
\usepackage[english]{babel} % Language hyphenation and typographical rules
\usepackage[final, colorlinks = false, urlcolor = cyan]{hyperref}
\usepackage{changepage} % adjust margins on the fly
\usepackage{fontspec}
\usepackage{minted}
\usepackage{xcolor}
\usepackage{pgfplots}
\pgfplotsset{width=\textwidth,compat=1.9}
\usepackage{caption}
\newenvironment{code}{\captionsetup{type=listing}}{}
\usepackage[yyyymmdd]{datetime}
\renewcommand{\dateseparator}{-}
\setmainfont{EB Garamond}
\setmonofont[Scale=MatchLowercase]{Deja Vu Sans Mono}
\usepackage{titlesec}
% \titleformat{\section}{\LARGE\bfseries}{}{}{}[\titlerule]
% \titleformat{\subsection}{\Large\bfseries}{}{0em}{}
% \titlespacing{\subsection}{0em}{-0.7em}{0em}
%
% \titleformat{\subsubsection}{\large\bfseries}{}{0em}{$\bullet$ }
% \titlespacing{\subsubsection}{1em}{-0.7em}{0em}
% margins
\addtolength{\hoffset}{-2.25cm}
\addtolength{\textwidth}{4.5cm}
\addtolength{\voffset}{-3.25cm}
\addtolength{\textheight}{5cm}
\setlength{\parskip}{0pt}
\setlength{\parindent}{0in}
% \setcounter{secnumdepth}{0}
\begin{document}
\hrule \medskip
\begin{minipage}{0.295\textwidth}
\raggedright
\footnotesize
\textbf{Name:} Andrew Hayes \\
\textbf{E-mail:} \href{mailto://a.hayes18@universityofgalway.ie}{a.hayes18@universityofgalway.ie} \hfill\\
\textbf{ID:} 21321503 \hfill
\end{minipage}
\begin{minipage}{0.4\textwidth}
\centering
\vspace{0.4em}
\Large
\textbf{CT3536} \\
\end{minipage}
\begin{minipage}{0.295\textwidth}
\raggedleft
\today
\end{minipage}
\medskip\hrule
\begin{center}
\normalsize
\textbf{Lab Assignment 05}
\end{center}
\hrule
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single, linenos]{csharp}{../code/GameManager.cs}
\caption{\texttt{GameManager.cs}}
\end{code}
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single, linenos]{csharp}{../code/Asteroid.cs}
\caption{\texttt{Asteroid.cs}}
\end{code}
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single, linenos]{csharp}{../code/Spaceship.cs}
\caption{\texttt{Spaceship.cs}}
\end{code}
\end{document}

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\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}]
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections}\PYG{p}{;}\PYG{+w}{ }
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections.Generic}\PYG{p}{;}\PYG{+w}{ }
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{UnityEngine}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{k}{public}\PYG{+w}{ }\PYG{k}{class}\PYG{+w}{ }\PYG{n+nc}{GameManager}\PYG{+w}{ }\PYG{p}{:}\PYG{+w}{ }\PYG{n}{MonoBehaviour}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// inspector settings }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{asteroidPrefab}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{;}
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// class-level statics }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{static}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{+w}{ }\PYG{n}{instance}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{static}\PYG{+w}{ }\PYG{k+kt}{int}\PYG{+w}{ }\PYG{n}{currentGameLevel}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{static}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{static}\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{screenWidth}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// Use this for initialization }
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Start}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{instance}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{this}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{30f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{LookAt}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{zero}\PYG{p}{,}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{1f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{currentGameLevel}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// find screen corners and size, in world coordinates }
\PYG{+w}{ }\PYG{c+c1}{// for ViewportToWorldPoint, the z value specified is in world units from the camera }
\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{ViewportToWorldPoint}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{l+m}{0f}\PYG{p}{,}\PYG{l+m}{30f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{ViewportToWorldPoint}\PYG{+w}{ }\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{1f}\PYG{p}{,}\PYG{l+m}{1f}\PYG{p}{,}\PYG{l+m}{30f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{screenWidth}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{x}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{screenHeight}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{z}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{CreatePlayerSpaceship}\PYG{p}{();}
\PYG{+w}{ }\PYG{n}{StartNextLevel}\PYG{p}{();}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{CreatePlayerSpaceship}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Instantiate}\PYG{p}{(}\PYG{n}{spaceship}\PYG{p}{);}
\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k}{static}\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{StartNextLevel}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{currentGameLevel}\PYG{o}{++}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// create some asteroids near the edges of the screen }
\PYG{+w}{ }\PYG{k}{for}\PYG{+w}{ }\PYG{p}{(}\PYG{k+kt}{int}\PYG{+w}{ }\PYG{n}{i}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{;}\PYG{+w}{ }\PYG{n}{i}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{n}{currentGameLevel}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{l+m}{2}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{l+m}{3}\PYG{p}{;}\PYG{+w}{ }\PYG{n}{i}\PYG{o}{++}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{go}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Instantiate}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{instance}\PYG{p}{.}\PYG{n}{asteroidPrefab}\PYG{p}{)}\PYG{+w}{ }\PYG{k}{as}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{x}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{z}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{1f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{l+m}{0.5f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{x}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.15f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }\PYG{c+c1}{// near the left edge }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{x}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.15f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }\PYG{c+c1}{// near the right edge }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{1f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{l+m}{0.5f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{z}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.15f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }\PYG{c+c1}{// near the bottom edge }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{z}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.15f}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }\PYG{c+c1}{// near the top edge }
\PYG{+w}{ }\PYG{n}{go}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{n}{x}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{z}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\end{Verbatim}

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\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}]
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections.Generic}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{UnityEngine}\PYG{p}{;}
\PYG{k}{public}\PYG{+w}{ }\PYG{k}{class}\PYG{+w}{ }\PYG{n+nc}{Spaceship}\PYG{+w}{ }\PYG{p}{:}\PYG{+w}{ }\PYG{n}{MonoBehaviour}
\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{;}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{speed}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{5.0f}\PYG{p}{;}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{rotationalSpeed}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{2.0f}\PYG{p}{;}
\PYG{+w}{ }\PYG{c+c1}{// Start is called before the first frame update}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Start}\PYG{p}{()}
\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// start periodically checking for being off-screen }
\PYG{+w}{ }\PYG{n}{InvokeRepeating}\PYG{+w}{ }\PYG{p}{(}\PYG{l+s}{\PYGZdq{}CheckScreenEdges\PYGZdq{}}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.2f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.2f}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{c+c1}{// Update is called once per frame}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Update}\PYG{p}{()}
\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// move spaceship according to arrow keys}
\PYG{+w}{ }\PYG{c+c1}{// applying just a force to the spaceship object creates some unusual handling, but i feel that this is correct as in space there should be 0 drag, and if a force is applied in one direction, it should remain until it's cancelled out}
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{LeftArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddTorque}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{rotationalSpeed}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{RightArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddTorque}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{rotationalSpeed}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{UpArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddRelativeForce}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{speed}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{DownArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddRelativeForce}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0}\PYG{p}{,}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{speed}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{private}\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{CheckScreenEdges}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{pos}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{vel}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{spaceship}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{velocity}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZlt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }\PYG{c+c1}{// velocity check as sanity test }
\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZgt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZgt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZlt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZgt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZgt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{!=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{+w}{ }\PYG{o}{||}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{!=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{p}{\PYGZcb{}}
\end{Verbatim}

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@ -0,0 +1,76 @@
\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}]
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections}\PYG{p}{;}\PYG{+w}{ }
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections.Generic}\PYG{p}{;}\PYG{+w}{ }
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{UnityEngine}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{k}{public}\PYG{+w}{ }\PYG{k}{class}\PYG{+w}{ }\PYG{n+nc}{Asteroid}\PYG{+w}{ }\PYG{p}{:}\PYG{+w}{ }\PYG{n}{MonoBehaviour}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// inspector settings }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{Rigidbody}\PYG{+w}{ }\PYG{n}{rigidBody}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{miniAsteroid}\PYG{p}{;}
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// Use this for initialization }
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Start}\PYG{+w}{ }\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// randomise size+mass }
\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{localScale}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{l+m}{0.06f}\PYG{p}{,}\PYG{l+m}{0.09f}\PYG{p}{),}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{l+m}{0.06f}\PYG{p}{,}\PYG{l+m}{0.09f}\PYG{p}{),}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}
\PYG{p}{(}\PYG{l+m}{0.06f}\PYG{p}{,}\PYG{l+m}{0.09f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{rigidBody}\PYG{p}{.}\PYG{n}{mass}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{localScale}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{localScale}\PYG{p}{.}\PYG{n}{y}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{localScale}\PYG{p}{.}\PYG{n}{z}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// randomise velocity }
\PYG{+w}{ }\PYG{n}{rigidBody}\PYG{p}{.}\PYG{n}{velocity}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{20f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{20f}\PYG{p}{),}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{20f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{20f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{rigidBody}\PYG{p}{.}\PYG{n}{angularVelocity}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{20f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{20f}\PYG{p}{),}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{o}{\PYGZhy{}}
\PYG{l+m}{20f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{20f}\PYG{p}{),}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{+w}{ }\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{20f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{20f}\PYG{p}{));}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// start periodically checking for being off-screen }
\PYG{+w}{ }\PYG{n}{InvokeRepeating}\PYG{+w}{ }\PYG{p}{(}\PYG{l+s}{\PYGZdq{}CheckScreenEdges\PYGZdq{}}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.2f}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0.2f}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{private}\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{CheckScreenEdges}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{pos}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{vel}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{rigidBody}\PYG{p}{.}\PYG{n}{velocity}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZlt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }\PYG{c+c1}{// velocity check as sanity test }
\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZgt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZgt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenWidth}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZlt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenBottomLeft}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZlt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZgt{}}\PYG{+w}{ }\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenTopRight}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZam{}\PYGZam{}}\PYG{+w}{ }\PYG{n}{vel}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{\PYGZgt{}=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{GameManager}\PYG{p}{.}\PYG{n}{screenHeight}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{xTeleport}\PYG{+w}{ }\PYG{o}{!=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{+w}{ }\PYG{o}{||}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{+w}{ }\PYG{o}{!=}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{)}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{pos}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{xTeleport}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{0f}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{pos}\PYG{p}{.}\PYG{n}{z}\PYG{+w}{ }\PYG{o}{+}\PYG{+w}{ }\PYG{n}{zTeleport}\PYG{p}{);}\PYG{+w}{ }
\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{c+c1}{// method to spawn mini-asteroid fragments at the contact point(s) of a collision}
\PYG{+w}{ }\PYG{k}{private}\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{OnCollisionEnter}\PYG{p}{(}\PYG{n}{Collision}\PYG{+w}{ }\PYG{n}{collision}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// Arraylist to keep track of the mini asteroids created for a collision}
\PYG{+w}{ }\PYG{n}{ArrayList}\PYG{+w}{ }\PYG{n}{fragments}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{ArrayList}\PYG{p}{();}
\PYG{+w}{ }\PYG{k}{foreach}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{ContactPoint}\PYG{+w}{ }\PYG{n}{contact}\PYG{+w}{ }\PYG{k}{in}\PYG{+w}{ }\PYG{n}{collision}\PYG{p}{.}\PYG{n}{contacts}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// instantiating a random number of mini asteroid between 1 and 5 inclusive}
\PYG{+w}{ }\PYG{k+kt}{int}\PYG{+w}{ }\PYG{n}{numFragments}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{l+m}{1}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{5}\PYG{p}{);}
\PYG{+w}{ }\PYG{k}{for}\PYG{+w}{ }\PYG{p}{(}\PYG{k+kt}{int}\PYG{+w}{ }\PYG{n}{i}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{1}\PYG{p}{;}\PYG{+w}{ }\PYG{n}{i}\PYG{+w}{ }\PYG{o}{\PYGZlt{}=}\PYG{+w}{ }\PYG{n}{numFragments}\PYG{p}{;}\PYG{+w}{ }\PYG{n}{i}\PYG{o}{++}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{fragment}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Instantiate}\PYG{p}{(}\PYG{n}{miniAsteroid}\PYG{p}{);}
\PYG{+w}{ }\PYG{n}{fragment}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{contact}\PYG{p}{.}\PYG{n}{point}\PYG{p}{;}
\PYG{+w}{ }\PYG{n}{fragments}\PYG{p}{.}\PYG{n}{Add}\PYG{p}{(}\PYG{n}{fragment}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{n}{StartCoroutine}\PYG{p}{(}\PYG{n}{DestroyFragments}\PYG{p}{(}\PYG{n}{fragments}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{c+c1}{// coroutine to destroy all the fragments from a collision }
\PYG{+w}{ }\PYG{n}{IEnumerator}\PYG{+w}{ }\PYG{n+nf}{DestroyFragments}\PYG{p}{(}\PYG{n}{ArrayList}\PYG{+w}{ }\PYG{n}{fragments}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{k}{yield}\PYG{+w}{ }\PYG{k}{return}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n+nf}{WaitForSeconds}\PYG{p}{(}\PYG{l+m}{3}\PYG{p}{);}
\PYG{+w}{ }\PYG{k}{foreach}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{fragment}\PYG{+w}{ }\PYG{k}{in}\PYG{+w}{ }\PYG{n}{fragments}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Destroy}\PYG{p}{(}\PYG{n}{fragment}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{p}{\PYGZcb{}}
\end{Verbatim}

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@ -0,0 +1,102 @@
\makeatletter
\def\PYG@reset{\let\PYG@it=\relax \let\PYG@bf=\relax%
\let\PYG@ul=\relax \let\PYG@tc=\relax%
\let\PYG@bc=\relax \let\PYG@ff=\relax}
\def\PYG@tok#1{\csname PYG@tok@#1\endcsname}
\def\PYG@toks#1+{\ifx\relax#1\empty\else%
\PYG@tok{#1}\expandafter\PYG@toks\fi}
\def\PYG@do#1{\PYG@bc{\PYG@tc{\PYG@ul{%
\PYG@it{\PYG@bf{\PYG@ff{#1}}}}}}}
\def\PYG#1#2{\PYG@reset\PYG@toks#1+\relax+\PYG@do{#2}}
\@namedef{PYG@tok@w}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.73,0.73}{##1}}}
\@namedef{PYG@tok@c}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cp}{\def\PYG@tc##1{\textcolor[rgb]{0.61,0.40,0.00}{##1}}}
\@namedef{PYG@tok@k}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kp}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kt}{\def\PYG@tc##1{\textcolor[rgb]{0.69,0.00,0.25}{##1}}}
\@namedef{PYG@tok@o}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@ow}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.67,0.13,1.00}{##1}}}
\@namedef{PYG@tok@nb}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@nf}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,1.00}{##1}}}
\@namedef{PYG@tok@nc}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,1.00}{##1}}}
\@namedef{PYG@tok@nn}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,1.00}{##1}}}
\@namedef{PYG@tok@ne}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.80,0.25,0.22}{##1}}}
\@namedef{PYG@tok@nv}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@no}{\def\PYG@tc##1{\textcolor[rgb]{0.53,0.00,0.00}{##1}}}
\@namedef{PYG@tok@nl}{\def\PYG@tc##1{\textcolor[rgb]{0.46,0.46,0.00}{##1}}}
\@namedef{PYG@tok@ni}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.44,0.44,0.44}{##1}}}
\@namedef{PYG@tok@na}{\def\PYG@tc##1{\textcolor[rgb]{0.41,0.47,0.13}{##1}}}
\@namedef{PYG@tok@nt}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@nd}{\def\PYG@tc##1{\textcolor[rgb]{0.67,0.13,1.00}{##1}}}
\@namedef{PYG@tok@s}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sd}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@si}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.64,0.35,0.47}{##1}}}
\@namedef{PYG@tok@se}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.67,0.36,0.12}{##1}}}
\@namedef{PYG@tok@sr}{\def\PYG@tc##1{\textcolor[rgb]{0.64,0.35,0.47}{##1}}}
\@namedef{PYG@tok@ss}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@sx}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@m}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@gh}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,0.50}{##1}}}
\@namedef{PYG@tok@gu}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.50,0.00,0.50}{##1}}}
\@namedef{PYG@tok@gd}{\def\PYG@tc##1{\textcolor[rgb]{0.63,0.00,0.00}{##1}}}
\@namedef{PYG@tok@gi}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.52,0.00}{##1}}}
\@namedef{PYG@tok@gr}{\def\PYG@tc##1{\textcolor[rgb]{0.89,0.00,0.00}{##1}}}
\@namedef{PYG@tok@ge}{\let\PYG@it=\textit}
\@namedef{PYG@tok@gs}{\let\PYG@bf=\textbf}
\@namedef{PYG@tok@ges}{\let\PYG@bf=\textbf\let\PYG@it=\textit}
\@namedef{PYG@tok@gp}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,0.50}{##1}}}
\@namedef{PYG@tok@go}{\def\PYG@tc##1{\textcolor[rgb]{0.44,0.44,0.44}{##1}}}
\@namedef{PYG@tok@gt}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.27,0.87}{##1}}}
\@namedef{PYG@tok@err}{\def\PYG@bc##1{{\setlength{\fboxsep}{\string -\fboxrule}\fcolorbox[rgb]{1.00,0.00,0.00}{1,1,1}{\strut ##1}}}}
\@namedef{PYG@tok@kc}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kd}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kn}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kr}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@bp}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@fm}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,1.00}{##1}}}
\@namedef{PYG@tok@vc}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vg}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vi}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vm}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@sa}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sb}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sc}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@dl}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@s2}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sh}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@s1}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@mb}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mf}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mh}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mi}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@il}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mo}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@ch}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cm}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cpf}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@c1}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cs}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\def\PYGZbs{\char`\\}
\def\PYGZus{\char`\_}
\def\PYGZob{\char`\{}
\def\PYGZcb{\char`\}}
\def\PYGZca{\char`\^}
\def\PYGZam{\char`\&}
\def\PYGZlt{\char`\<}
\def\PYGZgt{\char`\>}
\def\PYGZsh{\char`\#}
\def\PYGZpc{\char`\%}
\def\PYGZdl{\char`\$}
\def\PYGZhy{\char`\-}
\def\PYGZsq{\char`\'}
\def\PYGZdq{\char`\"}
\def\PYGZti{\char`\~}
% for compatibility with earlier versions
\def\PYGZat{@}
\def\PYGZlb{[}
\def\PYGZrb{]}
\makeatother