Add CT3536 Games Programming

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2023-12-07 02:05:57 +00:00
parent eb94d02f16
commit 71e1a59261
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%! TeX program = lualatex
\documentclass[a4paper, 11pt]{article}
% packages
\usepackage{microtype} % Slightly tweak font spacing for aesthetics
\usepackage[english]{babel} % Language hyphenation and typographical rules
\usepackage[final, colorlinks = false, urlcolor = cyan]{hyperref}
\usepackage{changepage} % adjust margins on the fly
\usepackage{fontspec}
\usepackage{minted}
\usepackage{xcolor}
\usepackage{pgfplots}
\pgfplotsset{width=\textwidth,compat=1.9}
\usepackage{caption}
\newenvironment{code}{\captionsetup{type=listing}}{}
\usepackage[yyyymmdd]{datetime}
\renewcommand{\dateseparator}{-}
\setmainfont{EB Garamond}
\setmonofont[Scale=MatchLowercase]{Deja Vu Sans Mono}
\usepackage{titlesec}
% \titleformat{\section}{\LARGE\bfseries}{}{}{}[\titlerule]
% \titleformat{\subsection}{\Large\bfseries}{}{0em}{}
% \titlespacing{\subsection}{0em}{-0.7em}{0em}
%
% \titleformat{\subsubsection}{\large\bfseries}{}{0em}{$\bullet$ }
% \titlespacing{\subsubsection}{1em}{-0.7em}{0em}
% margins
\addtolength{\hoffset}{-2.25cm}
\addtolength{\textwidth}{4.5cm}
\addtolength{\voffset}{-3.25cm}
\addtolength{\textheight}{5cm}
\setlength{\parskip}{0pt}
\setlength{\parindent}{0in}
% \setcounter{secnumdepth}{0}
\begin{document}
\hrule \medskip
\begin{minipage}{0.295\textwidth}
\raggedright
\footnotesize
\textbf{Name:} Andrew Hayes \\
\textbf{E-mail:} \href{mailto://a.hayes18@universityofgalway.ie}{a.hayes18@universityofgalway.ie} \hfill\\
\textbf{ID:} 21321503 \hfill
\end{minipage}
\begin{minipage}{0.4\textwidth}
\centering
\vspace{0.4em}
\Large
\textbf{CT3536} \\
\end{minipage}
\begin{minipage}{0.295\textwidth}
\raggedleft
\today
\end{minipage}
\medskip\hrule
\begin{center}
\normalsize
\textbf{Assignment 02}
\end{center}
\hrule
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single]{csharp}{../code/GameManagerScript.cs}
\caption{\texttt{GameManagerScript.cs}}
\end{code}
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single]{csharp}{../code/AsteroidScript.cs}
\caption{\texttt{AsteroidScript.cs}}
\end{code}
\end{document}

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\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}]
\PYG{c+c1}{// Andrew Hayes, ID: 21321503}
\PYG{c+c1}{// some of the comments here are quite obvious, and are just here for my own learning purposes}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections.Generic}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{UnityEngine}\PYG{p}{;}
\PYG{k}{public}\PYG{+w}{ }\PYG{k}{class}\PYG{+w}{ }\PYG{n+nc}{GameManager}\PYG{+w}{ }\PYG{p}{:}\PYG{+w}{ }\PYG{n}{MonoBehaviour}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// inspector settings}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{mars}\PYG{p}{;}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{phobos}\PYG{p}{;}\PYG{+w}{ }
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{deimos}\PYG{p}{;}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{asteroid}\PYG{p}{;}
\PYG{+w}{ }\PYG{c+c1}{// speed that the camera moves around mars on arrow keypress}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{k+kt}{float}\PYG{+w}{ }\PYG{n}{cameraSpeed}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{l+m}{500}\PYG{p}{;}
\PYG{+w}{ }\PYG{c+c1}{// Start is called before the first frame update}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Start}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// set position of mars object and point camera at it}
\PYG{+w}{ }\PYG{n}{mars}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{);}
\PYG{+w}{ }\PYG{n}{mars}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{rotation}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Quaternion}\PYG{p}{.}\PYG{n}{Euler}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{270}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{));}\PYG{+w}{ }\PYG{c+c1}{// make it so mars' north pole points up}
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{,}\PYG{o}{\PYGZhy{}}\PYG{l+m}{100}\PYG{p}{);}
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{LookAt}\PYG{p}{(}\PYG{n}{mars}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{);}
\PYG{+w}{ }\PYG{c+c1}{// before this can run, you need to manually add a rigid body with 0 angular velocity and no gravity in the UI}
\PYG{+w}{ }\PYG{c+c1}{// start mars rotating }
\PYG{+w}{ }\PYG{n}{mars}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddTorque}\PYG{p}{(}\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{l+m}{0}\PYG{p}{,}\PYG{l+m}{20}\PYG{p}{,}\PYG{l+m}{0}\PYG{p}{));}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Update}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// rotate phobos and deimos a little each frame }
\PYG{+w}{ }\PYG{n}{phobos}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{mars}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{up}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{32}\PYG{o}{*}\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{n}{deimos}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{mars}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{up}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{8}\PYG{o}{*}\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{c+c1}{// control the camera's position using the arrow keys}
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{LeftArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{zero}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{up}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{cameraSpeed}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{RightArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{zero}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{up}\PYG{p}{,}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{cameraSpeed}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{UpArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{zero}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{right}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{cameraSpeed}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{k}{else}\PYG{+w}{ }\PYG{n+nf}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Input}\PYG{p}{.}\PYG{n}{GetKey}\PYG{p}{(}\PYG{n}{KeyCode}\PYG{p}{.}\PYG{n}{DownArrow}\PYG{p}{))}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{RotateAround}\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{zero}\PYG{p}{,}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{right}\PYG{p}{,}\PYG{+w}{ }\PYG{o}{\PYGZhy{}}\PYG{n}{cameraSpeed}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{c+c1}{// randomly spawn new asteroids}
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{l+m}{1}\PYG{p}{,}\PYG{l+m}{180}\PYG{p}{)}\PYG{+w}{ }\PYG{o}{==}\PYG{+w}{ }\PYG{l+m}{1}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}\PYG{+w}{ }\PYG{c+c1}{// assuming Update() is called 60 times per second, want to spawn a new asteroid on average once every 3 seconds}
\PYG{+w}{ }\PYG{n}{Instantiate}\PYG{p}{(}\PYG{n}{asteroid}\PYG{p}{);}\PYG{+w}{ }\PYG{c+c1}{// instantiating asteroid prefab}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{p}{\PYGZcb{}}
\end{Verbatim}

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\begin{Verbatim}[commandchars=\\\{\},codes={\catcode`\$=3\catcode`\^=7\catcode`\_=8\relax}]
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{System.Collections.Generic}\PYG{p}{;}
\PYG{k}{using}\PYG{+w}{ }\PYG{n+nn}{UnityEngine}\PYG{p}{;}
\PYG{k}{public}\PYG{+w}{ }\PYG{k}{class}\PYG{+w}{ }\PYG{n+nc}{AsteroidScript}\PYG{+w}{ }\PYG{p}{:}\PYG{+w}{ }\PYG{n}{MonoBehaviour}
\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{k}{public}\PYG{+w}{ }\PYG{n}{GameObject}\PYG{+w}{ }\PYG{n}{asteroid}\PYG{p}{;}
\PYG{+w}{ }\PYG{c+c1}{// Start is called before the first frame update}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Start}\PYG{p}{()}
\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// set asteroid start position to a random plae to the left of mars}
\PYG{+w}{ }\PYG{n}{asteroid}\PYG{p}{.}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{k}{new}\PYG{+w}{ }\PYG{n}{Vector3}\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{500}\PYG{p}{,}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{250}\PYG{p}{,}\PYG{+w}{ }\PYG{l+m}{250}\PYG{p}{),}\PYG{n}{Random}\PYG{p}{.}\PYG{n}{Range}\PYG{p}{(}\PYG{o}{\PYGZhy{}}\PYG{l+m}{250}\PYG{p}{,}\PYG{l+m}{250}\PYG{p}{));}
\PYG{+w}{ }\PYG{c+c1}{// adding force to the asteroir}
\PYG{+w}{ }\PYG{n}{asteroid}\PYG{p}{.}\PYG{n}{GetComponent}\PYG{o}{\PYGZlt{}}\PYG{n}{Rigidbody}\PYG{o}{\PYGZgt{}}\PYG{p}{().}\PYG{n}{AddForce}\PYG{p}{(}\PYG{n}{Vector3}\PYG{p}{.}\PYG{n}{right}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{l+m}{200000}\PYG{+w}{ }\PYG{o}{*}\PYG{+w}{ }\PYG{n}{Time}\PYG{p}{.}\PYG{n}{deltaTime}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{c+c1}{// Update is called once per frame}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{Update}\PYG{p}{()}
\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{c+c1}{// destroy object if it goes off the right edge of the screen}
\PYG{+w}{ }\PYG{n}{Vector3}\PYG{+w}{ }\PYG{n}{position}\PYG{+w}{ }\PYG{o}{=}\PYG{+w}{ }\PYG{n}{Camera}\PYG{p}{.}\PYG{n}{main}\PYG{p}{.}\PYG{n}{WorldToScreenPoint}\PYG{p}{(}\PYG{n}{transform}\PYG{p}{.}\PYG{n}{position}\PYG{p}{);}
\PYG{+w}{ }\PYG{k}{if}\PYG{+w}{ }\PYG{p}{(}\PYG{n}{position}\PYG{p}{.}\PYG{n}{x}\PYG{+w}{ }\PYG{o}{\PYGZgt{}}\PYG{+w}{ }\PYG{n}{Screen}\PYG{p}{.}\PYG{n}{width}\PYG{p}{)}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Destroy}\PYG{p}{(}\PYG{n}{asteroid}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{+w}{ }\PYG{c+c1}{// destroy asterod upon collisions}
\PYG{+w}{ }\PYG{k}{void}\PYG{+w}{ }\PYG{n+nf}{OnCollisionEnter}\PYG{p}{()}\PYG{+w}{ }\PYG{p}{\PYGZob{}}
\PYG{+w}{ }\PYG{n}{Destroy}\PYG{p}{(}\PYG{n}{asteroid}\PYG{p}{);}
\PYG{+w}{ }\PYG{p}{\PYGZcb{}}
\PYG{p}{\PYGZcb{}}
\end{Verbatim}

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\@namedef{PYG@tok@ges}{\let\PYG@bf=\textbf\let\PYG@it=\textit}
\@namedef{PYG@tok@gp}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,0.50}{##1}}}
\@namedef{PYG@tok@go}{\def\PYG@tc##1{\textcolor[rgb]{0.44,0.44,0.44}{##1}}}
\@namedef{PYG@tok@gt}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.27,0.87}{##1}}}
\@namedef{PYG@tok@err}{\def\PYG@bc##1{{\setlength{\fboxsep}{\string -\fboxrule}\fcolorbox[rgb]{1.00,0.00,0.00}{1,1,1}{\strut ##1}}}}
\@namedef{PYG@tok@kc}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kd}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kn}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@kr}{\let\PYG@bf=\textbf\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@bp}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.50,0.00}{##1}}}
\@namedef{PYG@tok@fm}{\def\PYG@tc##1{\textcolor[rgb]{0.00,0.00,1.00}{##1}}}
\@namedef{PYG@tok@vc}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vg}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vi}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@vm}{\def\PYG@tc##1{\textcolor[rgb]{0.10,0.09,0.49}{##1}}}
\@namedef{PYG@tok@sa}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sb}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sc}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@dl}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@s2}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@sh}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@s1}{\def\PYG@tc##1{\textcolor[rgb]{0.73,0.13,0.13}{##1}}}
\@namedef{PYG@tok@mb}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mf}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mh}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mi}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@il}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@mo}{\def\PYG@tc##1{\textcolor[rgb]{0.40,0.40,0.40}{##1}}}
\@namedef{PYG@tok@ch}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cm}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cpf}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@c1}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\@namedef{PYG@tok@cs}{\let\PYG@it=\textit\def\PYG@tc##1{\textcolor[rgb]{0.24,0.48,0.48}{##1}}}
\def\PYGZbs{\char`\\}
\def\PYGZus{\char`\_}
\def\PYGZob{\char`\{}
\def\PYGZcb{\char`\}}
\def\PYGZca{\char`\^}
\def\PYGZam{\char`\&}
\def\PYGZlt{\char`\<}
\def\PYGZgt{\char`\>}
\def\PYGZsh{\char`\#}
\def\PYGZpc{\char`\%}
\def\PYGZdl{\char`\$}
\def\PYGZhy{\char`\-}
\def\PYGZsq{\char`\'}
\def\PYGZdq{\char`\"}
\def\PYGZti{\char`\~}
% for compatibility with earlier versions
\def\PYGZat{@}
\def\PYGZlb{[}
\def\PYGZrb{]}
\makeatother