Add second year
This commit is contained in:
273
second/semester2/CT255/Assignments/Assigment-09/AStarMaze.java
Normal file
273
second/semester2/CT255/Assignments/Assigment-09/AStarMaze.java
Normal file
@ -0,0 +1,273 @@
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
import javax.swing.*;
|
||||
import java.awt.image.*;
|
||||
import java.io.*;
|
||||
|
||||
public class AStarMaze extends JFrame implements Runnable, MouseListener, MouseMotionListener, KeyListener {
|
||||
|
||||
// member data
|
||||
private static final Dimension WindowSize = new Dimension(800, 800);
|
||||
private boolean isInitialised = false;
|
||||
private BufferStrategy strategy;
|
||||
private Graphics offscreenBuffer;
|
||||
private static boolean map[][] = new boolean[40][40];
|
||||
private boolean isGameRunning = false;
|
||||
private BadGuy badguy;
|
||||
private Player player;
|
||||
|
||||
private String FilePath;
|
||||
|
||||
// constructor
|
||||
public AStarMaze() {
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
|
||||
//Display the window, centred on the screen
|
||||
Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int x = screensize.width/2 - WindowSize.width/2; int y = screensize.height/2 - WindowSize.height/2;
|
||||
setBounds(x, y, WindowSize.width, WindowSize.height);
|
||||
setVisible(true);
|
||||
this.setTitle("A* Pathfinding Demo");
|
||||
|
||||
FilePath = System.getProperty("user.dir") + "/";
|
||||
|
||||
// load raster graphics and instantiate game objects
|
||||
ImageIcon icon = new ImageIcon(FilePath+"badguy.png");
|
||||
Image img = icon.getImage();
|
||||
badguy = new BadGuy(img);
|
||||
icon = new ImageIcon(FilePath+"player.png");
|
||||
img = icon.getImage();
|
||||
player = new Player(img);
|
||||
|
||||
// initialise double-buffering
|
||||
createBufferStrategy(2);
|
||||
strategy = getBufferStrategy();
|
||||
|
||||
// create and start our animation thread
|
||||
Thread t = new Thread(this);
|
||||
t.start();
|
||||
|
||||
// register the Jframe itself to receive mouse and keyboard events
|
||||
addMouseListener(this);
|
||||
addMouseMotionListener(this);
|
||||
addKeyListener(this);
|
||||
|
||||
// initialise the map state
|
||||
for (x=0;x<40;x++) {
|
||||
for (y=0;y<40;y++) {
|
||||
map[x][y]=false;
|
||||
}
|
||||
}
|
||||
|
||||
isInitialised = true;
|
||||
}
|
||||
|
||||
// thread's entry point
|
||||
public void run() {
|
||||
long loops = 0;
|
||||
|
||||
while (true) {
|
||||
// 1: sleep for 1/5 sec
|
||||
try {
|
||||
Thread.sleep(200);
|
||||
} catch (InterruptedException e) { }
|
||||
|
||||
// 2: animate game objects
|
||||
if (isGameRunning) {
|
||||
loops++;
|
||||
player.move(map); // player moves every frame
|
||||
|
||||
// recalculating the badguys path every move, highly inefficient but easier to program lol
|
||||
badguy.reCalcPath(map, player.x, player.y);
|
||||
|
||||
if (loops%10==0) // badguy moves once every 3 frames
|
||||
badguy.move(map,player.x,player.y);
|
||||
}
|
||||
|
||||
// 3: force an application repaint
|
||||
this.repaint();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void loadMaze() {
|
||||
String filename = FilePath+"maze.txt";
|
||||
String textinput = null;
|
||||
try {
|
||||
BufferedReader reader = new BufferedReader(new FileReader(filename));
|
||||
textinput = reader.readLine();
|
||||
reader.close();
|
||||
}
|
||||
catch (IOException e) { }
|
||||
|
||||
if (textinput!=null) {
|
||||
for (int x=0;x<40;x++) {
|
||||
for (int y=0;y<40;y++) {
|
||||
map[x][y] = (textinput.charAt(x*40+y)=='1');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void saveMaze() {
|
||||
// pack maze into a string
|
||||
String outputtext="";
|
||||
for (int x=0;x<40;x++) {
|
||||
for (int y=0;y<40;y++) {
|
||||
if (map[x][y])
|
||||
outputtext+="1";
|
||||
else
|
||||
outputtext+="0";
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
String filename = FilePath+"maze.txt";
|
||||
BufferedWriter writer = new BufferedWriter(new FileWriter(filename));
|
||||
writer.write(outputtext);
|
||||
writer.close();
|
||||
}
|
||||
catch (IOException e) { }
|
||||
}
|
||||
|
||||
// mouse events which must be implemented for MouseListener
|
||||
public void mousePressed(MouseEvent e) {
|
||||
if (!isGameRunning) {
|
||||
// was the click on the 'start button'?
|
||||
int x = e.getX();
|
||||
int y = e.getY();
|
||||
if (x>=15 && x<=85 && y>=40 && y<=70) {
|
||||
isGameRunning=true;
|
||||
return;
|
||||
}
|
||||
// or the 'load' button?
|
||||
if (x>=315 && x<=385 && y>=40 && y<=70) {
|
||||
loadMaze();
|
||||
return;
|
||||
}
|
||||
// or the 'save' button?
|
||||
if (x>=415 && x<=485 && y>=40 && y<=70) {
|
||||
saveMaze();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// determine which cell of the gameState array was clicked on
|
||||
int x = e.getX()/20;
|
||||
int y = e.getY()/20;
|
||||
// toggle the state of the cell
|
||||
map[x][y] = !map[x][y];
|
||||
// throw an extra repaint, to get immediate visual feedback
|
||||
this.repaint();
|
||||
// store mouse position so that each tiny drag doesn't toggle the cell
|
||||
// (see mouseDragged method below)
|
||||
prevx=x;
|
||||
prevy=y;
|
||||
}
|
||||
|
||||
public void mouseReleased(MouseEvent e) {}
|
||||
|
||||
public void mouseEntered(MouseEvent e) {}
|
||||
|
||||
public void mouseExited(MouseEvent e) {}
|
||||
|
||||
public void mouseClicked(MouseEvent e) {}
|
||||
//
|
||||
|
||||
// mouse events which must be implemented for MouseMotionListener
|
||||
public void mouseMoved(MouseEvent e) {}
|
||||
|
||||
// mouse position on previous mouseDragged event
|
||||
// must be member variables for lifetime reasons
|
||||
int prevx=-1, prevy=-1;
|
||||
public void mouseDragged(MouseEvent e) {
|
||||
// determine which cell of the gameState array was clicked on
|
||||
// and make sure it has changed since the last mouseDragged event
|
||||
if (e.getX() < 800 && e.getX() >= 0 && e.getY() < 800 && e.getY() >= 0) {
|
||||
int x = e.getX()/20;
|
||||
int y = e.getY()/20;
|
||||
if (x!=prevx || y!=prevy) {
|
||||
// toggle the state of the cell
|
||||
map[x][y] = !map[x][y];
|
||||
// throw an extra repaint, to get immediate visual feedback
|
||||
this.repaint();
|
||||
// store mouse position so that each tiny drag doesn't toggle the cell
|
||||
prevx=x;
|
||||
prevy=y;
|
||||
}
|
||||
}
|
||||
badguy.reCalcPath(map, player.x, player.y);
|
||||
}
|
||||
|
||||
// Keyboard events
|
||||
public void keyPressed(KeyEvent e) {
|
||||
if (e.getKeyCode()==KeyEvent.VK_LEFT)
|
||||
player.setXSpeed(-1);
|
||||
else if (e.getKeyCode()==KeyEvent.VK_RIGHT)
|
||||
player.setXSpeed(1);
|
||||
else if (e.getKeyCode()==KeyEvent.VK_UP)
|
||||
player.setYSpeed(-1);
|
||||
else if (e.getKeyCode()==KeyEvent.VK_DOWN)
|
||||
player.setYSpeed(1);
|
||||
}
|
||||
|
||||
public void keyReleased(KeyEvent e) {
|
||||
if (e.getKeyCode()==KeyEvent.VK_LEFT || e.getKeyCode()==KeyEvent.VK_RIGHT)
|
||||
player.setXSpeed(0);
|
||||
else if (e.getKeyCode()==KeyEvent.VK_UP || e.getKeyCode()==KeyEvent.VK_DOWN)
|
||||
player.setYSpeed(0);
|
||||
}
|
||||
|
||||
public void keyTyped(KeyEvent e) { }
|
||||
|
||||
// application's paint method
|
||||
public void paint(Graphics g) {
|
||||
if (!isInitialised)
|
||||
return;
|
||||
|
||||
// g = offscreenBuffer; // draw to offscreen buffer
|
||||
g = strategy.getDrawGraphics();
|
||||
|
||||
// clear the canvas with a big black rectangle
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(0, 0, 800, 800);
|
||||
|
||||
// redraw the map
|
||||
g.setColor(Color.WHITE);
|
||||
for (int x=0;x<40;x++) {
|
||||
for (int y=0;y<40;y++) {
|
||||
if (map[x][y]) {
|
||||
g.fillRect(x*20, y*20, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
// redraw the player and badguy
|
||||
// paint the game objects
|
||||
player.paint(g);
|
||||
badguy.paint(g);
|
||||
|
||||
if (!isGameRunning) {
|
||||
// game is not running..
|
||||
// draw a 'start button' as a rectangle with text on top
|
||||
// also draw 'load' and 'save' buttons
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect(15, 40, 70, 30);
|
||||
g.fillRect(315, 40, 70, 30);
|
||||
g.fillRect(415, 40, 70, 30);
|
||||
g.setFont(new Font("Times", Font.PLAIN, 24));
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawString("Start", 22, 62);
|
||||
g.drawString("Load", 322, 62);
|
||||
g.drawString("Save", 422, 62);
|
||||
}
|
||||
|
||||
// flip the buffers
|
||||
strategy.show();
|
||||
}
|
||||
|
||||
// application entry point
|
||||
public static void main(String[] args) {
|
||||
AStarMaze w = new AStarMaze();
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user