Add second year
This commit is contained in:
171
second/semester2/CT255/Assignments/Assigment-07/GameOfLife.java
Normal file
171
second/semester2/CT255/Assignments/Assigment-07/GameOfLife.java
Normal file
@ -0,0 +1,171 @@
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
import java.awt.image.*;
|
||||
import javax.swing.*;
|
||||
import java.util.*;
|
||||
|
||||
public class GameOfLife extends JFrame implements Runnable, MouseListener {
|
||||
private static final Dimension WindowSize = new Dimension(800, 800);
|
||||
private BufferStrategy strategy;
|
||||
private static boolean isGraphicsInitialised = false;
|
||||
private boolean gameState[][][] = new boolean[40][40][2];
|
||||
private static boolean isPlaying = false;
|
||||
|
||||
public GameOfLife() {
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
|
||||
// display the window. centred on the screen
|
||||
Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int x = screensize.width/2 - WindowSize.width/2; int y = screensize.height/2 - WindowSize.height/2;
|
||||
setBounds(x, y, WindowSize.width, WindowSize.height);
|
||||
setVisible(true);
|
||||
|
||||
createBufferStrategy(2);
|
||||
strategy = getBufferStrategy();
|
||||
|
||||
// create a new thread & start it
|
||||
Thread t = new Thread(this);
|
||||
t.start();
|
||||
|
||||
// adding mouse listener
|
||||
addMouseListener(this);
|
||||
|
||||
isGraphicsInitialised = true;
|
||||
}
|
||||
|
||||
// entry point of the application
|
||||
public static void main(String[] args) {
|
||||
GameOfLife game = new GameOfLife();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
while (true) {
|
||||
// repainting
|
||||
try {
|
||||
this.repaint();
|
||||
Thread.sleep(200);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// application's paint method
|
||||
public void paint(Graphics g) {
|
||||
// making sure that the graphics are initialised before painting
|
||||
if (isGraphicsInitialised) {
|
||||
g = strategy.getDrawGraphics();
|
||||
|
||||
// draw a white rectangle on the whole canvas
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(0, 0, WindowSize.width, WindowSize.height);
|
||||
|
||||
// looping through the gameState array
|
||||
for (int i = 0; i < 40; i++) {
|
||||
for (int j = 0; j < 40; j++) {
|
||||
|
||||
// drawing a white square if true
|
||||
if (gameState[i][j][0]) {
|
||||
g.setColor(Color.WHITE);
|
||||
g.fillRect(i * 20, j * 20, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
for (int x = 0; x < 40; x++) {
|
||||
for (int y = 0; y < 40; y++) {
|
||||
// count the live neighbours of cell [x][y][0]
|
||||
int numLiveNeighbours = 0;
|
||||
|
||||
for (int xx = -1 ; xx <= 1; xx++) {
|
||||
for (int yy = -1; yy <= 1; yy++) {
|
||||
if (xx != 0 || yy != 0) {
|
||||
// check cell [x+xx][y+yy][0]
|
||||
// if x+xx or y+yy is out of bounds, getting the inverse of it modulo 40
|
||||
int newX = (x+xx >= 0) ? (x+xx) % 40 : 40 + x+xx;
|
||||
int newY = (y+yy >= 0) ? (y+yy) % 40 : 40 + y+yy;
|
||||
|
||||
if (gameState[newX][newY][0]) {
|
||||
numLiveNeighbours++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// killing the cell if it is alive and has fewer than two live neighbours or greater than 3 live neighbours
|
||||
if (gameState[x][y][0] && (numLiveNeighbours < 2 || numLiveNeighbours > 3)) {
|
||||
gameState[x][y][1] = false;
|
||||
}
|
||||
// bringing the cell back to life it is dead and has exactly 3 live neighbours
|
||||
else if (!gameState[x][y][0] && numLiveNeighbours == 3) {
|
||||
gameState[x][y][1] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// making the "front buffer" equal to the "back buffer"
|
||||
for (int x = 0; x < 40; x++) {
|
||||
for (int y = 0; y < 40; y++) {
|
||||
gameState[x][y][0] = gameState[x][y][1];
|
||||
}
|
||||
}
|
||||
}
|
||||
// if the game is not being played, drawing the buttons
|
||||
else {
|
||||
Font f = new Font("Times", Font.PLAIN, 12);
|
||||
g.setFont(f);
|
||||
FontMetrics fm = getFontMetrics(f);
|
||||
|
||||
// drawing the two buttons
|
||||
g.setColor(Color.GREEN);
|
||||
|
||||
g.fillRect(20, 20, 60, 20);
|
||||
g.fillRect(100, 20, 60, 20);
|
||||
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawString("Start", 35, 35);
|
||||
g.drawString("Random", 105, 35);
|
||||
}
|
||||
|
||||
strategy.show();
|
||||
}
|
||||
}
|
||||
|
||||
public void mousePressed(MouseEvent e) { }
|
||||
public void mouseReleased(MouseEvent e) { }
|
||||
public void mouseEntered(MouseEvent e) { }
|
||||
public void mouseExited(MouseEvent e) { }
|
||||
|
||||
// mouse click event
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
// if (!isPlaying) {
|
||||
// if start button was pressed, switching to the playing game state
|
||||
if ((e.getX() >= 20 && e.getX() <= 80) && (e.getY() >= 20 && e.getY() <= 40)) {
|
||||
isPlaying = true;
|
||||
}
|
||||
// else if the random button was pressed, calling the random method
|
||||
else if ((e.getX() >= 100 && e.getX() <= 160) && (e.getY() >= 20 && e.getY() <= 40)) {
|
||||
random();
|
||||
}
|
||||
// else, setting the clicked square to true (white)
|
||||
else {
|
||||
// setting boolean corresponding to the square that was clicked to true
|
||||
gameState[(int) Math.floor(e.getX() / 20)][(int) Math.floor(e.getY() / 20)][0] = true;
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
// method to generate a random starting state
|
||||
public void random() {
|
||||
// looping through the gameState array
|
||||
for (int i = 0; i < 40; i++) {
|
||||
for (int j = 0; j < 40; j++) {
|
||||
// setting the square to alive with a probability of 1 in 10
|
||||
if (((int) (Math.random() * 10)) == 1) {
|
||||
gameState[i][j][0] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user