Rename year directories to allow natural ordering

This commit is contained in:
2023-12-20 03:57:27 +00:00
parent 0ab1f5ad3a
commit 1f7d812b98
1895 changed files with 0 additions and 7188 deletions

View File

@ -0,0 +1,51 @@
// Andrew Hayes, ID: 21321503
// some of the comments here are quite obvious, and are just here for my own learning purposes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour {
// inspector settings
public GameObject mars;
public GameObject phobos;
public GameObject deimos;
// speed that the camera moves around mars on arrow keypress
public float cameraSpeed = 5.0f;
// Start is called before the first frame update
void Start() {
// set position of mars object and point camera at it
mars.transform.position = new Vector3(0,0,0);
mars.transform.rotation = Quaternion.Euler(new Vector3(270,0,0)); // make it so mars' north pole points up
Camera.main.transform.position = new Vector3(0,0,-100);
Camera.main.transform.LookAt(mars.transform);
// before this can run, you need to manually add a rigid body with 0 angular velocity and no gravity in the UI
// start mars rotating
mars.GetComponent<Rigidbody>().AddTorque(new Vector3(0,20,0));
}
void Update() {
// rotate phobos and deimos a little each frame
phobos.transform.RotateAround(mars.transform.position, Vector3.up, 32*Time.deltaTime);
deimos.transform.RotateAround(mars.transform.position, Vector3.up, 8*Time.deltaTime);
// control the camera's position using the arrow keys
if (Input.GetKey(KeyCode.LeftArrow)) {
Camera.main.transform.RotateAround(mars.transform.position, Vector3.up, cameraSpeed);
}
else if (Input.GetKey(KeyCode.RightArrow)) {
Camera.main.transform.RotateAround(mars.transform.position, Vector3.up, -cameraSpeed);
}
else if (Input.GetKey(KeyCode.UpArrow)) {
Camera.main.transform.RotateAround(mars.transform.position, Vector3.right, cameraSpeed);
}
else if (Input.GetKey(KeyCode.DownArrow)) {
Camera.main.transform.RotateAround(mars.transform.position, Vector3.right, -cameraSpeed);
}
}
}

View File

@ -0,0 +1,74 @@
%! TeX program = lualatex
\documentclass[a4paper, 11pt]{article}
% packages
\usepackage{microtype} % Slightly tweak font spacing for aesthetics
\usepackage[english]{babel} % Language hyphenation and typographical rules
\usepackage[final, colorlinks = false, urlcolor = cyan]{hyperref}
\usepackage{changepage} % adjust margins on the fly
\usepackage{fontspec}
\usepackage{minted}
\usepackage{xcolor}
\usepackage{pgfplots}
\pgfplotsset{width=\textwidth,compat=1.9}
\usepackage{caption}
\newenvironment{code}{\captionsetup{type=listing}}{}
\usepackage[yyyymmdd]{datetime}
\renewcommand{\dateseparator}{-}
\setmainfont{EB Garamond}
\setmonofont[Scale=MatchLowercase]{Deja Vu Sans Mono}
\usepackage{titlesec}
% \titleformat{\section}{\LARGE\bfseries}{}{}{}[\titlerule]
% \titleformat{\subsection}{\Large\bfseries}{}{0em}{}
% \titlespacing{\subsection}{0em}{-0.7em}{0em}
%
% \titleformat{\subsubsection}{\large\bfseries}{}{0em}{$\bullet$ }
% \titlespacing{\subsubsection}{1em}{-0.7em}{0em}
% margins
\addtolength{\hoffset}{-2.25cm}
\addtolength{\textwidth}{4.5cm}
\addtolength{\voffset}{-3.25cm}
\addtolength{\textheight}{5cm}
\setlength{\parskip}{0pt}
\setlength{\parindent}{0in}
% \setcounter{secnumdepth}{0}
\begin{document}
\hrule \medskip
\begin{minipage}{0.295\textwidth}
\raggedright
\footnotesize
\textbf{Name:} Andrew Hayes \\
\textbf{E-mail:} \href{mailto://a.hayes18@universityofgalway.ie}{a.hayes18@universityofgalway.ie} \hfill\\
\textbf{ID:} 21321503 \hfill
\end{minipage}
\begin{minipage}{0.4\textwidth}
\centering
\vspace{0.4em}
\Large
\textbf{CT3536} \\
\end{minipage}
\begin{minipage}{0.295\textwidth}
\raggedleft
\today
\end{minipage}
\medskip\hrule
\begin{center}
\normalsize
\textbf{Assignment 01: Fear \& Dread}
\end{center}
\hrule
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single]{csharp}{../GameManagerScript.cs}
\caption{\texttt{GameManagerScript.cs}}
\end{code}
\end{document}

View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AsteroidScript : MonoBehaviour
{
public GameObject asteroid;
// Start is called before the first frame update
void Start()
{
// set asteroid start position to a random plae to the left of mars
asteroid.transform.position = new Vector3(-500,Random.Range(-250, 250),Random.Range(-250,250));
// adding force to the asteroir
asteroid.GetComponent<Rigidbody>().AddForce(Vector3.right * 200000 * Time.deltaTime);
}
// Update is called once per frame
void Update()
{
// destroy object if it goes off the right edge of the screen
Vector3 position = Camera.main.WorldToScreenPoint(transform.position);
if (position.x > Screen.width) {
Destroy(asteroid);
}
}
// destroy asterod upon collisions
void OnCollisionEnter() {
Destroy(asteroid);
}
}

View File

@ -0,0 +1,55 @@
// Andrew Hayes, ID: 21321503
// some of the comments here are quite obvious, and are just here for my own learning purposes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour {
// inspector settings
public GameObject mars;
public GameObject phobos;
public GameObject deimos;
public GameObject asteroid;
// speed that the camera moves around mars on arrow keypress
public float cameraSpeed = 500;
// Start is called before the first frame update
void Start() {
// set position of mars object and point camera at it
mars.transform.position = new Vector3(0,0,0);
mars.transform.rotation = Quaternion.Euler(new Vector3(270,0,0)); // make it so mars' north pole points up
Camera.main.transform.position = new Vector3(0,0,-100);
Camera.main.transform.LookAt(mars.transform);
// before this can run, you need to manually add a rigid body with 0 angular velocity and no gravity in the UI
// start mars rotating
mars.GetComponent<Rigidbody>().AddTorque(new Vector3(0,20,0));
}
void Update() {
// rotate phobos and deimos a little each frame
phobos.transform.RotateAround(mars.transform.position, Vector3.up, 32*Time.deltaTime);
deimos.transform.RotateAround(mars.transform.position, Vector3.up, 8*Time.deltaTime);
// control the camera's position using the arrow keys
if (Input.GetKey(KeyCode.LeftArrow)) {
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime);
}
else if (Input.GetKey(KeyCode.RightArrow)) {
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, -cameraSpeed * Time.deltaTime);
}
else if (Input.GetKey(KeyCode.UpArrow)) {
Camera.main.transform.RotateAround(Vector3.zero, Vector3.right, cameraSpeed * Time.deltaTime);
}
else if (Input.GetKey(KeyCode.DownArrow)) {
Camera.main.transform.RotateAround(Vector3.zero, Vector3.right, -cameraSpeed * Time.deltaTime);
}
// randomly spawn new asteroids
if (Random.Range(1,180) == 1) { // assuming Update() is called 60 times per second, want to spawn a new asteroid on average once every 3 seconds
Instantiate(asteroid); // instantiating asteroid prefab
}
}
}

View File

@ -0,0 +1,79 @@
%! TeX program = lualatex
\documentclass[a4paper, 11pt]{article}
% packages
\usepackage{microtype} % Slightly tweak font spacing for aesthetics
\usepackage[english]{babel} % Language hyphenation and typographical rules
\usepackage[final, colorlinks = false, urlcolor = cyan]{hyperref}
\usepackage{changepage} % adjust margins on the fly
\usepackage{fontspec}
\usepackage{minted}
\usepackage{xcolor}
\usepackage{pgfplots}
\pgfplotsset{width=\textwidth,compat=1.9}
\usepackage{caption}
\newenvironment{code}{\captionsetup{type=listing}}{}
\usepackage[yyyymmdd]{datetime}
\renewcommand{\dateseparator}{-}
\setmainfont{EB Garamond}
\setmonofont[Scale=MatchLowercase]{Deja Vu Sans Mono}
\usepackage{titlesec}
% \titleformat{\section}{\LARGE\bfseries}{}{}{}[\titlerule]
% \titleformat{\subsection}{\Large\bfseries}{}{0em}{}
% \titlespacing{\subsection}{0em}{-0.7em}{0em}
%
% \titleformat{\subsubsection}{\large\bfseries}{}{0em}{$\bullet$ }
% \titlespacing{\subsubsection}{1em}{-0.7em}{0em}
% margins
\addtolength{\hoffset}{-2.25cm}
\addtolength{\textwidth}{4.5cm}
\addtolength{\voffset}{-3.25cm}
\addtolength{\textheight}{5cm}
\setlength{\parskip}{0pt}
\setlength{\parindent}{0in}
% \setcounter{secnumdepth}{0}
\begin{document}
\hrule \medskip
\begin{minipage}{0.295\textwidth}
\raggedright
\footnotesize
\textbf{Name:} Andrew Hayes \\
\textbf{E-mail:} \href{mailto://a.hayes18@universityofgalway.ie}{a.hayes18@universityofgalway.ie} \hfill\\
\textbf{ID:} 21321503 \hfill
\end{minipage}
\begin{minipage}{0.4\textwidth}
\centering
\vspace{0.4em}
\Large
\textbf{CT3536} \\
\end{minipage}
\begin{minipage}{0.295\textwidth}
\raggedleft
\today
\end{minipage}
\medskip\hrule
\begin{center}
\normalsize
\textbf{Assignment 02}
\end{center}
\hrule
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single]{csharp}{../code/GameManagerScript.cs}
\caption{\texttt{GameManagerScript.cs}}
\end{code}
\begin{code}
\inputminted[texcl, mathescape, breaklines, frame=single]{csharp}{../code/AsteroidScript.cs}
\caption{\texttt{AsteroidScript.cs}}
\end{code}
\end{document}