diff --git a/third/semester1/CT3536: Games Programming/exam_info.png b/third/semester1/CT3536: Games Programming/exam_info.png deleted file mode 100644 index 1f51c709..00000000 Binary files a/third/semester1/CT3536: Games Programming/exam_info.png and /dev/null differ diff --git a/third/semester1/CT3536: Games Programming/exam_notes.txt b/third/semester1/CT3536: Games Programming/exam_notes.txt deleted file mode 100644 index 0e8287a5..00000000 --- a/third/semester1/CT3536: Games Programming/exam_notes.txt +++ /dev/null @@ -1 +0,0 @@ -- ct3111 was the old course code diff --git a/third/semester1/CT3536: Games Programming/notes/exam_notes.txt b/third/semester1/CT3536: Games Programming/notes/exam_notes.txt deleted file mode 100644 index 494605b0..00000000 --- a/third/semester1/CT3536: Games Programming/notes/exam_notes.txt +++ /dev/null @@ -1,36 +0,0 @@ -- same format as every other year -- final page is the same as the past few years - - useful methods and stuff -- don't expect precise arguments and names of methods -- answer 3 of 5 - -- question 1: - - in four parts - - asking about monobehaviours - - coroutines - - partial game, do things write code - - one of the partial games was done as a demo over the course - -- question 2: - - write short technical notes approx 150 words on each of the four parts - - in past papers - - lots of overlaps with past papers - - can give some code, if appropriate - -- question 3: - - 3 parts - - first two about colliders and stuff like that (related things) - - third part about low level moving objects around - - both a lot in past papers - -- question 4: - - write a complete monobehaviour over a number of steps to do a simple behaviour that's useful in unity - - has public variables for setting up a prefab - - involves using vectors and time - -- question 5: - - raycasting - - write code for fictional game involving raycasting - - -- very similar style to the past papers diff --git a/third/semester1/CT3536: Games Programming/papers/2019_2020_CT3536_1_1_5.pdf b/third/semester1/CT3536: Games Programming/papers/2019_2020_CT3536_1_1_5.pdf deleted file mode 100644 index 3e8a7cb5..00000000 Binary files a/third/semester1/CT3536: Games Programming/papers/2019_2020_CT3536_1_1_5.pdf and /dev/null differ diff --git a/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_1_5.pdf b/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_1_5.pdf deleted file mode 100644 index 8da0d570..00000000 Binary files a/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_1_5.pdf and /dev/null differ diff --git a/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_2_3.pdf b/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_2_3.pdf deleted file mode 100644 index ef9348aa..00000000 Binary files a/third/semester1/CT3536: Games Programming/papers/2021_2022_CT3536_1_2_3.pdf and /dev/null differ diff --git a/third/semester1/CT3536: Games Programming/papers/2022_2023_CT3536_1_2_3.pdf b/third/semester1/CT3536: Games Programming/papers/2022_2023_CT3536_1_2_3.pdf deleted file mode 100644 index ec0efee6..00000000 Binary files a/third/semester1/CT3536: Games Programming/papers/2022_2023_CT3536_1_2_3.pdf and /dev/null differ