diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/backup.js b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/backup.js
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+++ b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/backup.js
@@ -0,0 +1,200 @@
+const canvas = document.getElementById('myCanvas');
+const ctx = canvas.getContext('2d');
+
+// set canvas dimensions
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+// draw the stick figures
+draw();
+
+function drawStickFigure(x, y) {
+ ctx.lineWidth = 3;
+ ctx.strokeStyle = 'black';
+
+ // draw the stick figure's head
+ ctx.beginPath();
+ ctx.arc(x, y - 30, 20, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // draw the stick figure's left eye
+ ctx.beginPath();
+ ctx.arc(x - 7, y - 33, 1, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // draw the stick figure's right eye
+ ctx.beginPath();
+ ctx.arc(x + 7, y - 33, 1, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // draw the stick figure's mouth
+ ctx.beginPath();
+ ctx.arc(x, y - 25, 6, 0, Math.PI);
+ ctx.stroke();
+
+ // Body
+ ctx.beginPath();
+ ctx.moveTo(x, y - 10);
+ ctx.lineTo(x, y + 50); // Length of body
+ ctx.stroke();
+
+ // Arms
+ ctx.beginPath();
+ ctx.moveTo(x - 30, y + 10); // Left arm
+ ctx.lineTo(x + 30, y + 10); // Right arm
+ ctx.stroke();
+
+ // Legs
+ ctx.beginPath();
+ ctx.moveTo(x, y + 50); // Start at bottom of body
+ ctx.lineTo(x - 20, y + 100); // Left leg
+ ctx.moveTo(x, y + 50);
+ ctx.lineTo(x + 20, y + 100); // Right leg
+ ctx.stroke();
+}
+
+// Animation function
+// function animate() {
+// ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
+//
+// drawStickFigure(x, y); // Draw stick figure at current position
+//
+// // Update position
+// x += dx;
+// y += dy;
+//
+// // Check boundaries and reverse direction if necessary
+// if (x + 20 > canvas.width || x - 20 < 0) dx = -dx; // Horizontal boundary check
+// if (y + 100 > canvas.height || y - 50 < 0) dy = -dy; // Vertical boundary check
+//
+// requestAnimationFrame(animate); // Recursive call to keep animation going
+// }
+
+// Start animation
+// animate();
+
+function draw() {
+ // prompt the user to enter a number in a range and not continuing under a number in that range is selected
+ let numberStickFigures = 5;
+ // let numberStickFigures = 0;
+ // while (numberStickFigures < 1 || numberStickFigures > 5) {
+ // numberStickFigures = prompt("Enter an integer between 1 and 5");
+ // }
+
+ for (let i = 1; i <= numberStickFigures; i++) {
+ // place the stick figure randomly on the canvas
+ const x = Math.floor(Math.random() * canvas.width);
+ const y = Math.floor(Math.random() * canvas.height);
+
+ drawStickFigure(x, y);
+ }
+}
+
+
+
+
+
+
+
+const canvas = document.getElementById('myCanvas');
+const ctx = canvas.getContext('2d');
+
+// set canvas dimensions
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+// Store stick figure data
+let stickFigures = [];
+
+// Generate random number of stick figures between 1 and 5
+let numberStickFigures = 5;
+
+// Create stick figures with random positions and velocities
+for (let i = 0; i < numberStickFigures; i++) {
+ stickFigures.push({
+ x: Math.random() * canvas.width,
+ y: Math.random() * canvas.height,
+ dx: (Math.random() - 0.5) * 8,
+ dy: (Math.random() - 0.5) * 8,
+ danceSpeed: Math.random() * 5,
+ limbAngle: 0
+ });
+}
+
+// Draw the stick figure
+function drawStickFigure(x, y) {
+ ctx.lineWidth = 3;
+ ctx.strokeStyle = 'black';
+
+ // Draw the stick figure's head
+ ctx.beginPath();
+ ctx.arc(x, y - 30, 20, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // Draw the stick figure's left eye
+ ctx.beginPath();
+ ctx.arc(x - 7, y - 33, 1, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // Draw the stick figure's right eye
+ ctx.beginPath();
+ ctx.arc(x + 7, y - 33, 1, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // Draw the stick figure's mouth
+ ctx.beginPath();
+ ctx.arc(x, y - 25, 6, 0, Math.PI);
+ ctx.stroke();
+
+ // Body
+ ctx.beginPath();
+ ctx.moveTo(x, y - 10);
+ ctx.lineTo(x, y + 50); // Length of body
+ ctx.stroke();
+
+ // Arms
+ ctx.beginPath();
+
+ // right arm
+ ctx.moveTo(x, y + 10);
+ ctx.lineTo(x + 30, y + 10);
+ ctx.stroke();
+
+ // left arm
+ ctx.moveTo(x, y + 10);
+ ctx.lineTo(x - 30, y + 10);
+ ctx.stroke();
+
+ // Legs
+ ctx.beginPath();
+ ctx.moveTo(x, y + 50); // Start at bottom of body
+ ctx.lineTo(x - 20, y + 100); // Left leg
+ ctx.moveTo(x, y + 50);
+ ctx.lineTo(x + 20, y + 100); // Right leg
+ ctx.stroke();
+}
+
+// Update the position of each stick figure and bounce off the boundaries
+function updateStickFigures() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
+
+ stickFigures.forEach((figure) => {
+ // Update position
+ figure.x += figure.dx;
+ figure.y += figure.dy;
+
+ // Bounce off the boundaries
+ if (figure.x + 20 > canvas.width || figure.x - 20 < 0) figure.dx = -figure.dx; // Horizontal boundary check
+ if (figure.y + 100 > canvas.height || figure.y - 50 < 0) figure.dy = -figure.dy; // Vertical boundary check
+
+ // Draw updated figure
+ drawStickFigure(figure.x, figure.y);
+ });
+
+ requestAnimationFrame(updateStickFigures); // Recursive call for animation
+}
+
+// Start animation
+updateStickFigures();
+
+
diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.html b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.html
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+++ b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.html
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+
+
+
+
+
+ CT404: Assignment 01
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.js b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.js
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--- /dev/null
+++ b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/index.js
@@ -0,0 +1 @@
+console.log('Happy developing ✨')
diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/package.json b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/package.json
new file mode 100644
index 00000000..8fc35c5e
--- /dev/null
+++ b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/package.json
@@ -0,0 +1,10 @@
+{
+ "name": "code",
+ "version": "1.0.0",
+ "description": "",
+ "main": "index.js",
+ "scripts": {
+ "test": "echo \"Error: no test specified\" && exit 1"
+ },
+ "private": true
+}
diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/script.js b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/script.js
new file mode 100644
index 00000000..98e7ee27
--- /dev/null
+++ b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/script.js
@@ -0,0 +1,125 @@
+const canvas = document.getElementById('myCanvas');
+const context = canvas.getContext('2d');
+
+// make canvas the same size as the window
+canvas.width = window.innerWidth;
+canvas.height = window.innerHeight;
+
+// prompt user to enter a number between 1 and 5 and not continuing until one is selected
+let numberStickFigures = 0;
+while (numberStickFigures < 1 || numberStickFigures > 5) {
+ numberStickFigures = prompt("Enter an integer between 1 and 5");
+}
+
+// array to store position, speed etc of each stick figure
+let stickFigures = [];
+
+// Create stick figures with random positions and velocities
+for (let i = 0; i < numberStickFigures; i++) {
+ stickFigures.push({
+ x: Math.random() * canvas.width,
+ y: Math.random() * canvas.height,
+ dx: (Math.random() - 0.5) * 4,
+ dy: (Math.random() - 0.5) * 4,
+ angle: 0, // Initial limb angle
+ angleSpeed: (Math.random() * 0.05) + 0.02 // Speed of limb movement
+ });
+}
+
+// Draw the stick figure
+function drawStickFigure(x, y, angle) {
+ context.lineWidth = 3;
+ context.strokeStyle = 'black';
+
+ // draw the head
+ context.beginPath();
+ context.arc(x, y - 30, 20, 0, Math.PI * 2);
+ context.stroke();
+
+ // left eye
+ context.beginPath();
+ context.arc(x - 7, y - 33, 1, 0, Math.PI * 2);
+ context.stroke();
+ context.fill(); // fill in circle
+
+ // right eye
+ context.beginPath();
+ context.arc(x + 7, y - 33, 1, 0, Math.PI * 2);
+ context.stroke();
+ context.fill();
+
+ // mouth
+ context.beginPath();
+ context.arc(x, y - 25, 6, 0, Math.PI);
+ context.stroke();
+
+ // torso
+ context.beginPath();
+ context.moveTo(x, y - 10);
+ context.lineTo(x, y + 50);
+ context.stroke();
+
+ // Arms with 2 parts (upper and lower arm)
+ const armLength = 30;
+ const upperArmAngle = Math.sin(angle) * Math.PI / 4; // Swinging angle for upper arms
+ const lowerArmAngle = Math.cos(angle) * Math.PI / -2; // Swinging angle for lower arms
+
+ context.beginPath();
+ // Left upper arm
+ context.moveTo(x, y + 10);
+ context.lineTo(x - armLength * Math.cos(upperArmAngle), y + 10 + armLength * Math.sin(upperArmAngle));
+ // Left lower arm
+ context.lineTo(x - armLength * Math.cos(upperArmAngle) - armLength * Math.cos(lowerArmAngle), y + 10 + armLength * Math.sin(upperArmAngle) + armLength * Math.sin(lowerArmAngle));
+
+ // Right upper arm
+ context.moveTo(x, y + 10);
+ context.lineTo(x + armLength * Math.cos(upperArmAngle), y + 10 + armLength * Math.sin(upperArmAngle));
+ // Right lower arm
+ context.lineTo(x + armLength * Math.cos(upperArmAngle) + armLength * Math.cos(lowerArmAngle), y + 10 + armLength * Math.sin(upperArmAngle) + armLength * Math.sin(lowerArmAngle));
+ context.stroke();
+
+ // Legs with 2 parts (thigh and calf)
+ const legLength = 40;
+ const upperLegAngle = Math.sin(angle) * Math.PI / 5; // Swinging angle for upper legs
+ const lowerLegAngle = Math.cos(angle) * Math.PI / 2; // Swinging angle for lower legs
+
+ context.beginPath();
+ // Left upper leg
+ context.moveTo(x, y + 50);
+ context.lineTo(x - legLength * Math.cos(upperLegAngle), y + 50 + legLength * Math.sin(upperLegAngle));
+ // Left lower leg
+ context.lineTo(x - legLength * Math.cos(upperLegAngle) - legLength * Math.cos(lowerLegAngle), y + 50 + legLength * Math.sin(upperLegAngle) + legLength * Math.sin(lowerLegAngle));
+
+ // Right upper leg
+ context.moveTo(x, y + 50);
+ context.lineTo(x + legLength * Math.cos(upperLegAngle), y + 50 + legLength * Math.sin(upperLegAngle));
+ // Right lower leg
+ context.lineTo(x + legLength * Math.cos(upperLegAngle) + legLength * Math.cos(lowerLegAngle), y + 50 + legLength * Math.sin(upperLegAngle) + legLength * Math.sin(lowerLegAngle));
+ context.stroke();
+}
+
+// Update the position and dance movements of each stick figure
+function updateStickFigures() {
+ context.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
+
+ stickFigures.forEach((figure) => {
+ // Update position
+ figure.x += figure.dx;
+ figure.y += figure.dy;
+
+ // Bounce off the boundaries
+ if (figure.x + 20 > canvas.width || figure.x - 20 < 0) figure.dx = -figure.dx; // Horizontal boundary check
+ if (figure.y + 100 > canvas.height || figure.y - 50 < 0) figure.dy = -figure.dy; // Vertical boundary check
+
+ // Update limb angles for dancing
+ figure.angle += figure.angleSpeed;
+
+ // Draw the updated stick figure with animated limbs
+ drawStickFigure(figure.x, figure.y, figure.angle);
+ });
+
+ requestAnimationFrame(updateStickFigures); // Recursive call for animation
+}
+
+// Start animation
+updateStickFigures();
diff --git a/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/styles.css b/year4/semester1/CT404: Graphics & Image Processing/assignments/assignment1/code/task1/styles.css
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